[Opensim-dev] Questions about dynamic textures

Melanie melanie at t-data.com
Tue Apr 22 08:46:36 UTC 2014


Yes, they should be. They're not supposed to ever go to the asset
server.

- Melanie

On 22/04/2014 10:16, Oren Hurvitz wrote:
> I have a few questions about dynamic textures - see
> http://opensimulator.org/wiki/Dynamic_textures
> 
> First, the Wiki says "The textures thus created are temporary". But in
> DynamicTextureModule.DataReceived(), the asset that is created has
> Local=false. It has an option to use Temporary=true, but that's not always
> used (I've got examples that don't use it).
> 
> Second, I see attempts to delete these dynamic texture. But the asset
> server doesn't allow deleting assets (except for very specific cases), so
> these attempts fail. Of course, if the assets were actually temporary then
> this wouldn't be a problem.
> 
> So, shouldn't dynamic textures be created with Local=true?
> 
> Oren
> 
> 
> 
> 
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