[Opensim-dev] MinFrameTime = 0.089, whats the impact of changeing only that ?

R.Gunther rigun at rigutech.nl
Mon Oct 21 22:57:11 UTC 2013


I have only tried this on bulletsim and for now only with 0.8dev . so i 
hope robert is on the dev meeting to.
Because that setting is fixing the problem. But maby there's someother 
problem behind this thats the real one.

On 2013-10-22 00:35, Justin Clark-Casey wrote:
> MinFrameTime is the minimum time for an iteration of the server-side 
> scene loop in order to keep a constant frame rate.  If there is spare 
> time after work done by an iteration then the main scene loop goes to 
> sleep for the remaining time.
>
> On ODE, changing this without also changing ODE parameters such as 
> UpdatePhysicsEveryNFrames will cause massive avatar juddering. Are you 
> sure that you haven't changed these other parameters at some point?  I 
> can't say what would happen with BulletSim.
>
> On 20/10/13 20:20, R.Gunther wrote:
>> I figured out on my standalone that the not smooth moveing world i 
>> can fix by changeing
>> ;MinFrameTime = 0.089  to   MinFrameTime = 0.025
>>
>> with MinFrameTime = 0.025, flying is buttersmooth. really its super 
>> compared to shocking movement with ;MinFrameTime =
>> 0.089
>> And then only changeing this number. But whats the impact ? Or is 
>> there soemthing else wrong that get hidden by lowering
>> this setting ?
>> Because with 0.7.5 it worked always smooth, since 0.7.6 its not 
>> smooth anymore. until ic hanged this parameter.
>> I made anyway mantis about my problem 
>> http://opensimulator.org/mantis/view.php?id=6814
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>
>




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