[Opensim-dev] Variable size region progress
R.Gunther
rigun at rigutech.nl
Tue Nov 5 18:15:54 UTC 2013
Ok. youhave compleet my attention :) designed the 6x6 anyway for square.
only hope a var can handle right 330.000 prims. thats what i
calculated as estimated max. only allow 15K / region.
it would anyway solve lots of verhicle headaces with simborders.
Its because im just still working on setting up stuff. but its something
else i need to test !
Get a bit happy feeling... :)
On 2013-11-05 15:04, Mister Blue wrote:
> A varregion is just one large region and not several regular regions
> glued together as for megaregions. varregions will save and restore
> terrain and prim position as if the region is just that large.
>
> As to why square, that is a known feature/limitation of the viewer
> code. The varregion code in OpenSimulator enfoces the squareness so
> users are not surprised.
>
> -- mb
>
>
> On Tue, Nov 5, 2013 at 4:56 AM, James Stallings II
> <james.stallings at gmail.com <mailto:james.stallings at gmail.com>> wrote:
>
> I'll be giving this a shot later today MisterBlue :)
>
> Thanks for this work!
>
>
> Cheers
> James/Hiro
>
>
>
> On Tue, Nov 5, 2013 at 6:02 AM, R.Gunther <rigun at rigutech.nl
> <mailto:rigun at rigutech.nl>> wrote:
>
> "Additionally, the large regions must be square."
>
> Hmm. whats then the difference at the end between mega region
> and variable region ?
> Except that megaregions still misisng support for things.
>
>
>
>
> On 2013-11-05 08:08, Mister Blue wrote:
>> An update on 'varregion' development:
>>
>> As some of you know, I've taken on the task of porting the
>> Aurora variable region feature into OpenSimulator.
>>
>> The port uses the Aurora's protocol extensions so the
>> existing Firestorm and Singularity Aurora Support will work
>> for OpenSimulator. The larger regions size will be restricted
>> to multiples of 256 meters and adjacent regions (the ability
>> to have other regions spacially next to larger regions) will
>> not be implemented. Additionally, the large regions must be
>> square.
>>
>> All of the code is in the 'varregion' branch of the
>> OpenSimulator git repository. The implementation is downward
>> compatible in that all existing 256x256 region functionality
>> will continue to work. Things like storing terrain
>> information in the database only change if a larger region
>> size is specified.
>>
>> The basic functionality is working and here is a video of me
>> driving around a 1024x1024 sized region. The raised area in
>> one corner of the large region is the standard 256x256 region
>> size. The viewer is the latest Singularity alpha but even it
>> limits draw distance to 1024.
>>
>> http://youtu.be/aCDOnfb_n_M
>>
>> There is still testing and debugging to be done before this
>> goes mainstream, but larger regions are around the corner.
>>
>> If you are feeling adventurous, I need people who are willing
>> to run existing 256x256 regions with the 'varregion' branch
>> code. If I can verify that existing, legacy region
>> configurations are not broken by the new code, the
>> 'varregion' branch can be merged into the 'master' branch. If
>> you are up for testing, send me a line.
>>
>> -- mb
>>
>>
>>
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>
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