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<div class="moz-cite-prefix">Ok. youhave compleet my attention :)
designed the 6x6 anyway for square.<br>
only hope a var can handle right 330.000 prims. thats what i
calculated as estimated max. only allow 15K / region.<br>
it would anyway solve lots of verhicle headaces with simborders. <br>
Its because im just still working on setting up stuff. but its
something else i need to test !<br>
<br>
Get a bit happy feeling... :)<br>
<br>
On 2013-11-05 15:04, Mister Blue wrote:<br>
</div>
<blockquote
cite="mid:CAJ=JWqx=fh5BTH2zJHjs8=CRqngh4-n8vP7tRdfJcHmtdhaCZg@mail.gmail.com"
type="cite">
<div dir="ltr">A varregion is just one large region and not
several regular regions glued together as for megaregions.
varregions will save and restore terrain and prim position as if
the region is just that large.
<div><br>
</div>
<div>As to why square, that is a known feature/limitation of the
viewer code. The varregion code in OpenSimulator enfoces the
squareness so users are not surprised.</div>
<div><br>
</div>
<div>-- mb</div>
</div>
<div class="gmail_extra">
<br>
<br>
<div class="gmail_quote">On Tue, Nov 5, 2013 at 4:56 AM, James
Stallings II <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:james.stallings@gmail.com" target="_blank">james.stallings@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">I'll be giving this a shot later today
MisterBlue :)<br>
<div><br>
</div>
<div>Thanks for this work!</div>
<div><br>
</div>
<div><br>
</div>
<div>Cheers</div>
<div>James/Hiro</div>
<div><br>
</div>
</div>
<div class="gmail_extra">
<div>
<div class="h5">
<br>
<br>
<div class="gmail_quote">On Tue, Nov 5, 2013 at 6:02
AM, R.Gunther <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>
<div>"Additionally, the large regions must be
square."<br>
<br>
</div>
Hmm. whats then the difference at the end
between mega region and variable region ?<br>
Except that megaregions still misisng support
for things.
<div>
<div><br>
<br>
<br>
<br>
On 2013-11-05 08:08, Mister Blue wrote:<br>
</div>
</div>
</div>
<blockquote type="cite">
<div>
<div>
<div dir="ltr">An update on 'varregion'
development:
<div><br>
</div>
<div>As some of you know, I've taken on
the task of porting the Aurora
variable region feature into
OpenSimulator.
<div><br>
</div>
<div>The port uses the Aurora's
protocol extensions so the existing
Firestorm and Singularity Aurora
Support will work for OpenSimulator.
The larger regions size will be
restricted to multiples of 256
meters and adjacent regions (the
ability to have other regions
spacially next to larger regions)
will not be implemented.
Additionally, the large regions must
be square.</div>
<div><br>
</div>
<div>All of the code is in the
'varregion' branch of the
OpenSimulator git repository. The
implementation is downward
compatible in that all existing
256x256 region functionality will
continue to work. Things like
storing terrain information in the
database only change if a larger
region size is specified.</div>
<div><br>
</div>
<div>The basic functionality is
working and here is a video of me
driving around a 1024x1024 sized
region. The raised area in one
corner of the large region is the
standard 256x256 region size. The
viewer is the latest Singularity
alpha but even it limits draw
distance to 1024.</div>
<div><br>
</div>
<div><a moz-do-not-send="true"
href="http://youtu.be/aCDOnfb_n_M"
target="_blank">http://youtu.be/aCDOnfb_n_M</a><br>
</div>
</div>
<div><br>
</div>
<div>There is still testing and
debugging to be done before this goes
mainstream, but larger regions are
around the corner.</div>
<div><br>
</div>
<div>If you are feeling adventurous, I
need people who are willing to run
existing 256x256 regions with the
'varregion' branch code. If I can
verify that existing, legacy region
configurations are not broken by the
new code, the 'varregion' branch can
be merged into the 'master' branch. If
you are up for testing, send me a
line.</div>
<div><br>
</div>
<div>-- mb</div>
<div><br>
</div>
</div>
<br>
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<span class="HOEnZb"><font color="#888888">-- <br>
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