[Opensim-dev] Questions about Vehicle scripting calls

James Stallings II james.stallings at gmail.com
Thu Jun 7 01:07:02 UTC 2012


That being said, I look forward to any improvements anyone can introduce,
features that could be added or completed, or well known bugs that could be
fixed.

Cheers

On Wed, Jun 6, 2012 at 8:05 PM, James Stallings II <
james.stallings at gmail.com> wrote:

> You tell 'em Bri XD
>
>
> On Wed, Jun 6, 2012 at 6:30 PM, Brianna <wwwench at gmail.com> wrote:
>
>> let me remind you OpenSim is not SL.. as such start with a fresh script
>> using X and ODE.
>> over the past years I have seen most vehicle types duplicated by the
>> vehicle creators with and without the vehicle functions.
>> to call the difference a bug is not addressing the solutions.
>>
>> good luck
>>
>> -----Original Message----- From: Kevin Cozens
>> Sent: Wednesday, June 06, 2012 9:24 AM
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls
>>
>>
>> On 12-06-05 07:46 PM, Mike Higgins wrote:
>>
>>> I am in the process of testing the OpenSim vehicle scripting calls and
>>> trying to find out what works and what can be worked around.
>>>
>> [snip]
>>
>>> Instead of submitting 1000 line vehicle scripts that do not work, I am
>>> writing small 10-line scripts that demonstrate a particular problem.
>>>
>>
>>  Issue 0006040 <http://opensimulator.org/**mantis/view.php?id=6040<http://opensimulator.org/mantis/view.php?id=6040>>
>>> is
>>> particularly interesting because if my hypothesis is correct, the linear
>>>  motor direction is being actively projected onto the global XY plane. I
>>>  cannot get an airplane to glide up, or a balloon to rise using the
>>> linear motor.
>>>
>>
>> I'm somewhat interested in vehicle scripting as some of the issues may be
>> related to other movement related issues I have when I try to make some
>> fireworks. It would also be good to have fixed so I could use my flying
>> sleigh at Christmas time. :-)
>>
>> I have a fireworks script from SL. It seems to be almost working. The
>> problem I see is that when the main script tries to launch the firework
>> projectile, the vertical velocity requested in the llRezObject call is
>> ignored. The projectile moves slightly in the X and Y directions a small
>> amount (less than expected), then explodes. The lack of vertical motion
>> sounds similar to the problem mentioned above with vehicle scripts.
>>
>> --
>> Cheers!
>>
>> Kevin.
>>
>> http://www.ve3syb.ca/           |"Nerds make the shiny things that
>> distract
>> Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why
>> we're
>>                                | powerful!"
>> #include <disclaimer/favourite> |             --Chris Hardwick
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>
>
>
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