[Opensim-dev] Questions about Vehicle scripting calls

Kevin Cozens kevin at ve3syb.ca
Thu Jun 7 01:20:56 UTC 2012


On 12-06-06 07:30 PM, Brianna wrote:
> let me remind you OpenSim is not SL.. as such start with a fresh script
> using X and ODE.

I don't find a lot of scripts need massive rewrites. I've brought a lot of 
scripts over from SL to OS. Sometimes I have to deal with poorly written 
scripts, sometimes I clean them up to reduce possible sources of lag (ie. 
reducing their runtime), and sometimes it is to eliminate SLisms in the 
code. For scripts I also use in SL I have often done some initial cleanup 
(dealing with the first two issues) before the script makes it so an OS grid.

The flying sleigh might need a new script but I haven't looked at it in 
detail for some time. The firework script is very simple and it comes down 
to one line to "fire" the projectile. Hard to get much simpler than that.

-- 
Cheers!

Kevin.

http://www.ve3syb.ca/           |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
                                 | powerful!"
#include <disclaimer/favourite> |             --Chris Hardwick



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