[Opensim-dev] Questions about Vehicle scripting calls
Mike Higgins
mike at kayaker.net
Thu Jun 7 07:31:01 UTC 2012
On 6/6/12 4:30 PM, Brianna wrote:
> let me remind you OpenSim is not SL.. as such start with a fresh
> script using X and ODE.
> over the past years I have seen most vehicle types duplicated by the
> vehicle creators with and without the vehicle functions.
> to call the difference a bug is not addressing the solutions.
I know that OpenSim is not Sl, I am starting with fresh scripts. I would
love to talk to someone who has made an airplane work. Did they find a
way to disable the squashing of the Z component of the linear motor? Did
they do the hack I suggested of using hover height to replace the
missing linear motor Z values? And when the airplane pitches or rolls,
the local Z axis decouples from the region Z axis and the angular motor
should start acting strange. Did they discover that the angular motor
vector must be multiplied by llGetRot() like I did? And why didn't they
document this for the next guy?
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