[Opensim-dev] Questions about Vehicle scripting calls

James Stallings II james.stallings at gmail.com
Thu Jun 7 01:05:47 UTC 2012


You tell 'em Bri XD

On Wed, Jun 6, 2012 at 6:30 PM, Brianna <wwwench at gmail.com> wrote:

> let me remind you OpenSim is not SL.. as such start with a fresh script
> using X and ODE.
> over the past years I have seen most vehicle types duplicated by the
> vehicle creators with and without the vehicle functions.
> to call the difference a bug is not addressing the solutions.
>
> good luck
>
> -----Original Message----- From: Kevin Cozens
> Sent: Wednesday, June 06, 2012 9:24 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls
>
>
> On 12-06-05 07:46 PM, Mike Higgins wrote:
>
>> I am in the process of testing the OpenSim vehicle scripting calls and
>> trying to find out what works and what can be worked around.
>>
> [snip]
>
>> Instead of submitting 1000 line vehicle scripts that do not work, I am
>> writing small 10-line scripts that demonstrate a particular problem.
>>
>
>  Issue 0006040 <http://opensimulator.org/**mantis/view.php?id=6040<http://opensimulator.org/mantis/view.php?id=6040>>
>> is
>> particularly interesting because if my hypothesis is correct, the linear
>>  motor direction is being actively projected onto the global XY plane. I
>>  cannot get an airplane to glide up, or a balloon to rise using the
>> linear motor.
>>
>
> I'm somewhat interested in vehicle scripting as some of the issues may be
> related to other movement related issues I have when I try to make some
> fireworks. It would also be good to have fixed so I could use my flying
> sleigh at Christmas time. :-)
>
> I have a fireworks script from SL. It seems to be almost working. The
> problem I see is that when the main script tries to launch the firework
> projectile, the vertical velocity requested in the llRezObject call is
> ignored. The projectile moves slightly in the X and Y directions a small
> amount (less than expected), then explodes. The lack of vertical motion
> sounds similar to the problem mentioned above with vehicle scripts.
>
> --
> Cheers!
>
> Kevin.
>
> http://www.ve3syb.ca/           |"Nerds make the shiny things that
> distract
> Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
>                                | powerful!"
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