[Opensim-dev] OpenSim Code

Fernando Francisco de Oliveira fernando at oliveira.eti.br
Sun Jan 22 01:27:58 UTC 2012


Hi Melanie

I liked your suggestion and I will try to do it on my fork of source code :)

Thanx for it

Fernando Oliveira
http://oliveira.eti.br



2012/1/21 Melanie <melanie at t-data.com>

> It's simply that it is set in database tables that don't exist
> before the first run.
>
> However, it wasn't thought through to the point of taking those
> values from the configuration file, which is entirely possible to do.
>
> I would suggest a new section:
>
> [EstateDefaults]
> EstateName = "Name"
> EstateOwner = "Avatar Name"
>
> The title, EstateDefaults, would make it clear that changing this
> owner will not change the owner of the estate once it's created,
> since it's only a default.
>
> It was one of the issues with the "Master Avatar" that people
> expected to change the aster avatar name in the config file and have
> the parcel owner of the sim sized parcel (which they confused with
> ownership of the sim) change as well. Master Avatar was a code,
> logic and support nightmare.
>
> I would be in favor of the above being added as optional config options.
>
> Melanie
>
> On 22/01/2012 00:41, Fernando Francisco de Oliveira wrote:
> > Hello,
> >
> > Do you know why the "Estate Owner" was intentionaly set via console ?
> >
> > Security issues or something like that ?
> >
> > Fernando Oliveira
> > http://oliveira.eti.br
> >
> >
> >
> >
> >
> > 2012/1/21 Melanie <melanie at t-data.com>
> >
> >> The entire concept of "Master Avatar" has been removed from Opensim
> >> in favor of the god level the viewer supports. There is an "Estate
> >> Owner" and that is initially set via console, this is intentional.
> >> Why do you have an issue with it?
> >>
> >> Your config file can give the names of avatars who have god mode
> >> available to them, this is what replaces the "Master Avatar".
> >>
> >> Melanie
> >> _______________________________________________
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> >> Opensim-dev at lists.berlios.de
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> >>
> >
> >
> >
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