[Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

Mark Malewski mark.malewski at gmail.com
Wed Sep 30 16:25:56 UTC 2009


*Adam,

> **… then if we can get someone to adjust the full viewer, we’d have **>
somewhat of a standard on our hands.*
See, now that's what I'm talking about!  Me "likey" the idea of standards!
 ;-)

I'd really like to see some form standardization, so that viewers can work
on each of the various platforms.  In a perfect world, I'd really like to
see some of these technologies that 3Di and Tribal Media are/were working
on, slowly come back to the OpenSim Community as OpenSource Modules (similar
to the RealXtend/ModRex module).

That way we just have ONE single OpenSim core distribution, and then have
various modules (like "ModRex" or a "3Di" module, or a "Tribal_Media"
module) that can be installed on top of OpenSim core?

This would seem to make MUCH more sense, instead of all the various forks
out there.  I really do like the idea of "standardization", and would really
like to see Modules created instead of completely different OpenSim "forks".

Then it would be great to see the Viewers designed so that all the various
viewers will work with all the different platform modules (ModRex, 3Di,
Tribal Media Server, etc.)

            Mark


On Wed, Sep 30, 2009 at 11:07 AM, Frisby, Adam <adam at deepthink.com.au>wrote:

>  It works with vanilla but from my understanding not ModRex; the meshes
> are handled as Irrlicht meshes if I understand correctly. Synchronising
> these mesh standards (in both rex & 3diov) might be a good idea methinks.
>
>
>
> … then if we can get someone to adjust the full viewer, we’d have somewhat
> of a standard on our hands.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Mark Malewski
> *Sent:* Wednesday, 30 September 2009 9:02 AM
> *To:* realxtend at googlegroups.com; Opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open
> source (BSD licensed in-browser viewer)
>
>
>
> Nlin,
>
>
>
> Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend) as well?
>
> Could you please explain the differences between a plain vanilla OpenSim
> Server, a OpenSim + ModRex (realXtend) server, and a 3di server?
>
>
>
>
>
>       Thank-you for all that you do,
>
>
>
>                 Mark
>
>
>
>
>
> On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranjanm at gmail.com> wrote:
>
> Nlin
>
>
>
> Do you know if this viewer works with Realxtend server as well?
>
>
>
> Anu
>
>
>
> On 9/30/09, *Mark Malewski* <mark.malewski at gmail.com> wrote:
>
>  RealXtend,
>
>
>
>
> Have any of the RealXtend core developer's had a chance to look at this
> OpenSource "Rei" viewer yet?
>
>
>
>
> It seems to be an OpenSource web-based viewer.  It looks pretty cool.
>  Would this OpenSource contribution help RealXtend's Viewer project in any
> way?  Could this viewer be easily modified to work with BOTH the stock
> OpenSim AND also work with RealXtend & ModRex?
>
>
>
>
>           Mark
>
>
>
> On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski <mark.malewski at gmail.com>
> wrote:
>
> Nlin,
>
>
>
>
> Thank-you very much for the post, that seems like an excellent contribution
> to the OpenSim Community!
>
>
>
>
> I'm wondering what type of effect this might have on RealXtend's project
> development of a new viewer?
>
>
>
>
> Will this "Rei" viewer work with the latest stock OpenSim server?
>
>
>
>
>                 Mark
>
>
>
> On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.message at gmail.com> wrote:
>
>
>  Hello,
>
> Today 3Di's in-browser viewer source code has been opened up, as the
> project 3Di Viewer "Rei". The license is BSD. Please have a look if you are
> interested!
>
> Project home page: http://3di-rei.org
> Press release: http://3di.jp/en/news/2009093001.html
>
> We're very interested in further development of this open source viewer
> with the community. Thanks to the IdealistViewer developers, as portions of
> Rei use source code from an early version of IdealistViewer. Rei uses no
> code from GPL-licensed viewers.
>
> The Rei source code is in git at github, with the main repository at:
> http://github.com/3di/3di-viewer-rei
>
> Thanks,
> -nlin
>
>
>
>
>
>
>
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>
>
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
> -~----------~----~----~----~------~----~------~--~---
>
>
>
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