[Opensim-dev] The state of content tools

Gustavo Alberto Navarro Bilbao alberto.navarro.bilbao at gmail.com
Wed Jul 22 17:11:39 UTC 2009


I do not know if this is a silly answer because it is well known, but a few
days ago was published the option of using sketchup with a specific
importer: http://vrshed.com/sketchlife/

Albert.

2009/7/22 <diva at metaverseink.com>

> Hi everyone,
>
> What is the state of the art for converting pre-existing 3D content into
> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
> others. I'm involved in a project that really needs this kind of content.
>
> My people tell me that importing from Blender works well, as long as the
> model has been done in specific ways. They also tell me there are offers
> out there for AutoCAD-like tools but they can only be tried after
> purchase. I would do that, but before I buy anything I want to make sure
> it works well.
>
> Any and all advice very much appreciated. If there's anything I can do
> in core opensim to facilitate this kind of content, I'll look into it
> because I really need it.
>
> Thanks.
>
> Crista
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20090722/3a2aea5a/attachment-0001.html>


More information about the Opensim-dev mailing list