[Opensim-dev] The state of content tools
diva at metaverseink.com
diva at metaverseink.com
Wed Jul 22 17:27:27 UTC 2009
Hmm. From what I read there, it seems that this needs to redo the
Sketchup model from scratch, using only certain elements of Sketchup.
I was thinking more in terms of reusing existing models, and
automatically convert them into a format that can be used in OpenSim and
rendered by the SL client.
Or, covertly, have OpenSim and some SL-like client render existing
content produced by professional tools.
Gustavo Alberto Navarro Bilbao wrote:
> I do not know if this is a silly answer because it is well known, but a
> few days ago was published the option of using sketchup with a specific
> importer: http://vrshed.com/sketchlife/
>
> Albert.
>
> 2009/7/22 <diva at metaverseink.com <mailto:diva at metaverseink.com>>
>
> Hi everyone,
>
> What is the state of the art for converting pre-existing 3D content into
> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
> others. I'm involved in a project that really needs this kind of
> content.
>
> My people tell me that importing from Blender works well, as long as the
> model has been done in specific ways. They also tell me there are offers
> out there for AutoCAD-like tools but they can only be tried after
> purchase. I would do that, but before I buy anything I want to make sure
> it works well.
>
> Any and all advice very much appreciated. If there's anything I can do
> in core opensim to facilitate this kind of content, I'll look into it
> because I really need it.
>
> Thanks.
>
> Crista
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