[Opensim-dev] The state of content tools

diva at metaverseink.com diva at metaverseink.com
Wed Jul 22 17:27:27 UTC 2009


Hmm. From what I read there, it seems that this needs to redo the 
Sketchup model from scratch, using only certain elements of Sketchup.

I was thinking more in terms of reusing existing models, and 
automatically convert them into a format that can be used in OpenSim and 
rendered by the SL client.

Or, covertly, have OpenSim and some SL-like client render existing 
content produced by professional tools.

Gustavo Alberto Navarro Bilbao wrote:
> I do not know if this is a silly answer because it is well known, but a 
> few days ago was published the option of using sketchup with a specific 
> importer: http://vrshed.com/sketchlife/
> 
> Albert.
> 
> 2009/7/22 <diva at metaverseink.com <mailto:diva at metaverseink.com>>
> 
>     Hi everyone,
> 
>     What is the state of the art for converting pre-existing 3D content into
>     SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
>     others. I'm involved in a project that really needs this kind of
>     content.
> 
>     My people tell me that importing from Blender works well, as long as the
>     model has been done in specific ways. They also tell me there are offers
>     out there for AutoCAD-like tools but they can only be tried after
>     purchase. I would do that, but before I buy anything I want to make sure
>     it works well.
> 
>     Any and all advice very much appreciated. If there's anything I can do
>     in core opensim to facilitate this kind of content, I'll look into it
>     because I really need it.
> 
>     Thanks.
> 
>     Crista
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