[Opensim-dev] OpenSim Hardware Requeriments

Nebadon Izumi nebadon2025 at gmail.com
Sun Feb 22 04:57:21 UTC 2009


Was this in standalone or grid mode?

On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski <
mariusz at nowostawski.org> wrote:

> Melanie wrote:
> > No one has ever gotten there. It has always crashed.
> >
> > Melanie
> >
>
> Hi,
>
>
> This is true for vanilla opensim, but not if you allow custom tweaking.
> At the end of last year we've managed with the folks from 3Di to have
> successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it
> has been done. ;o) The server did not crashed, although there is more
> work needed to get such a load to be fully usable. 68 is not a limit -
> the server would work with more but the responsivity of the system goes
> close to zero. Check a video with 61 clients on:
> http://www.youtube.com/watch?v=H1EBncv729E
>
> cheers
> Mariusz
>
>
> > Geetika S wrote:
> >
> >> But in any case doing 50+ avatars would be murder, right?
> >>
> >> Geetika Sharma
> >>
> >> opensim-dev-bounces at lists.berlios.de wrote on 02/19/2009 10:53:04 AM:
> >>
> >>
> >>> Melanie <melanie at t-data.com>
> >>> Sent by: opensim-dev-bounces at lists.berlios.de
> >>>
> >>> 02/19/2009 10:53 AM
> >>>
> >>> Please respond to
> >>> opensim-dev at lists.berlios.de
> >>>
> >>> To
> >>>
> >>> opensim-dev at lists.berlios.de
> >>>
> >>> cc
> >>>
> >>> Subject
> >>>
> >>> Re: [Opensim-dev] OpenSim Hardware Requeriments
> >>>
> >>> You can't currently hard-limit anything. We have seen 20+ avatars in
> >>> regions with 6000+ prims on less memory than that.
> >>> Generally, avatars take more memory than prims.
> >>>
> >>> Melanie
> >>>
> >>> Geetika S wrote:
> >>>
> >>>> Hi
> >>>>
> >>>> If you do provide 1GB per region, what limits does one need to impose
> >>>>
> >> on
> >>
> >>>> number of avatars, scripts objects etc.?
> >>>>
> >>>> Thanks
> >>>>
> >>>> Geetika Sharma
> >>>>
> >>>> opensim-dev-bounces at lists.berlios.de wrote on 02/19/2009 09:52:30 AM
>
> [...]
>
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