[Opensim-dev] OpenSim Hardware Requeriments

Mariusz Nowostawski mariusz at nowostawski.org
Sun Feb 22 00:12:52 UTC 2009


Melanie wrote:
> No one has ever gotten there. It has always crashed.
>
> Melanie
>   

Hi,


This is true for vanilla opensim, but not if you allow custom tweaking. 
At the end of last year we've managed with the folks from 3Di to have 
successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it 
has been done. ;o) The server did not crashed, although there is more 
work needed to get such a load to be fully usable. 68 is not a limit - 
the server would work with more but the responsivity of the system goes 
close to zero. Check a video with 61 clients on:
http://www.youtube.com/watch?v=H1EBncv729E

cheers
Mariusz


> Geetika S wrote:
>   
>> But in any case doing 50+ avatars would be murder, right?
>>
>> Geetika Sharma
>>
>> opensim-dev-bounces at lists.berlios.de wrote on 02/19/2009 10:53:04 AM:
>>
>>     
>>> Melanie <melanie at t-data.com>
>>> Sent by: opensim-dev-bounces at lists.berlios.de
>>>
>>> 02/19/2009 10:53 AM
>>>
>>> Please respond to
>>> opensim-dev at lists.berlios.de
>>>
>>> To
>>>
>>> opensim-dev at lists.berlios.de
>>>
>>> cc
>>>
>>> Subject
>>>
>>> Re: [Opensim-dev] OpenSim Hardware Requeriments
>>>
>>> You can't currently hard-limit anything. We have seen 20+ avatars in
>>> regions with 6000+ prims on less memory than that.
>>> Generally, avatars take more memory than prims.
>>>
>>> Melanie
>>>
>>> Geetika S wrote:
>>>       
>>>> Hi
>>>>
>>>> If you do provide 1GB per region, what limits does one need to impose
>>>>         
>> on
>>     
>>>> number of avatars, scripts objects etc.?
>>>>
>>>> Thanks
>>>>
>>>> Geetika Sharma
>>>>
>>>> opensim-dev-bounces at lists.berlios.de wrote on 02/19/2009 09:52:30 AM

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