Was this in standalone or grid mode?<br><br><div class="gmail_quote">On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski <span dir="ltr"><<a href="mailto:mariusz@nowostawski.org">mariusz@nowostawski.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">Melanie wrote:<br>
> No one has ever gotten there. It has always crashed.<br>
><br>
> Melanie<br>
><br>
<br>
</div>Hi,<br>
<br>
<br>
This is true for vanilla opensim, but not if you allow custom tweaking.<br>
At the end of last year we've managed with the folks from 3Di to have<br>
successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it<br>
has been done. ;o) The server did not crashed, although there is more<br>
work needed to get such a load to be fully usable. 68 is not a limit -<br>
the server would work with more but the responsivity of the system goes<br>
close to zero. Check a video with 61 clients on:<br>
<a href="http://www.youtube.com/watch?v=H1EBncv729E" target="_blank">http://www.youtube.com/watch?v=H1EBncv729E</a><br>
<br>
cheers<br>
<font color="#888888">Mariusz<br>
</font><div><div></div><div class="Wj3C7c"><br>
<br>
> Geetika S wrote:<br>
><br>
>> But in any case doing 50+ avatars would be murder, right?<br>
>><br>
>> Geetika Sharma<br>
>><br>
>> <a href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a> wrote on 02/19/2009 10:53:04 AM:<br>
>><br>
>><br>
>>> Melanie <<a href="mailto:melanie@t-data.com">melanie@t-data.com</a>><br>
>>> Sent by: <a href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a><br>
>>><br>
>>> 02/19/2009 10:53 AM<br>
>>><br>
>>> Please respond to<br>
>>> <a href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
>>><br>
>>> To<br>
>>><br>
>>> <a href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
>>><br>
>>> cc<br>
>>><br>
>>> Subject<br>
>>><br>
>>> Re: [Opensim-dev] OpenSim Hardware Requeriments<br>
>>><br>
>>> You can't currently hard-limit anything. We have seen 20+ avatars in<br>
>>> regions with 6000+ prims on less memory than that.<br>
>>> Generally, avatars take more memory than prims.<br>
>>><br>
>>> Melanie<br>
>>><br>
>>> Geetika S wrote:<br>
>>><br>
>>>> Hi<br>
>>>><br>
>>>> If you do provide 1GB per region, what limits does one need to impose<br>
>>>><br>
>> on<br>
>><br>
>>>> number of avatars, scripts objects etc.?<br>
>>>><br>
>>>> Thanks<br>
>>>><br>
>>>> Geetika Sharma<br>
>>>><br>
>>>> <a href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a> wrote on 02/19/2009 09:52:30 AM<br>
<br>
</div></div>[...]<br>
<div><div></div><div class="Wj3C7c"><br>
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