[Opensim-dev] OpenSim Hardware Requeriments
Frisby, Adam
adam at deepthink.com.au
Sun Feb 22 06:06:53 UTC 2009
We've come closeish to this too - although our biggest limit has been the number of people available to help test.
Regards,
Adam
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Nebadon Izumi
Sent: Saturday, 21 February 2009 8:57 PM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments
Was this in standalone or grid mode?
On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski <mariusz at nowostawski.org<mailto:mariusz at nowostawski.org>> wrote:
Melanie wrote:
> No one has ever gotten there. It has always crashed.
>
> Melanie
>
Hi,
This is true for vanilla opensim, but not if you allow custom tweaking.
At the end of last year we've managed with the folks from 3Di to have
successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it
has been done. ;o) The server did not crashed, although there is more
work needed to get such a load to be fully usable. 68 is not a limit -
the server would work with more but the responsivity of the system goes
close to zero. Check a video with 61 clients on:
http://www.youtube.com/watch?v=H1EBncv729E
cheers
Mariusz
> Geetika S wrote:
>
>> But in any case doing 50+ avatars would be murder, right?
>>
>> Geetika Sharma
>>
>> opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de> wrote on 02/19/2009 10:53:04 AM:
>>
>>
>>> Melanie <melanie at t-data.com<mailto:melanie at t-data.com>>
>>> Sent by: opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de>
>>>
>>> 02/19/2009 10:53 AM
>>>
>>> Please respond to
>>> opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>>>
>>> To
>>>
>>> opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>>>
>>> cc
>>>
>>> Subject
>>>
>>> Re: [Opensim-dev] OpenSim Hardware Requeriments
>>>
>>> You can't currently hard-limit anything. We have seen 20+ avatars in
>>> regions with 6000+ prims on less memory than that.
>>> Generally, avatars take more memory than prims.
>>>
>>> Melanie
>>>
>>> Geetika S wrote:
>>>
>>>> Hi
>>>>
>>>> If you do provide 1GB per region, what limits does one need to impose
>>>>
>> on
>>
>>>> number of avatars, scripts objects etc.?
>>>>
>>>> Thanks
>>>>
>>>> Geetika Sharma
>>>>
>>>> opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de> wrote on 02/19/2009 09:52:30 AM
[...]
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