[Opensim-dev] OpenSim Hardware Requeriments
Mariusz Nowostawski
mariusz at nowostawski.org
Sun Feb 22 22:08:19 UTC 2009
Frisby, Adam wrote:
>
> We’ve come closeish to this too – although our biggest limit has been
> the number of people available to help test.
>
> Regards,
>
> Adam
>
We've run our tests on university facilities with two adjacent PC labs
in a semi-closed LAN environment so that we could isolate almost pure
opensim traffic in there (with some of disk using net storage there was
a bit of network traffic beside opensim). We had 4 people running around
and starting and managing everything up. We had scripts that control the
mouse/keyboard on the client machines. The script can simulate human
users and work with various (real) clients so that the server can be
properly tested without having real 70 people in front of all the PCs.
It worked quite well, with the biggest advantage being repeatability -
one can repeat the same tests over and over again varying only few of
the parameters. Also - we can easily make "users" do things together and
measure that too. It's real hard and tedious work though.
>
> Was this in standalone or grid mode?
>
It was in grid mode, with asset server deployed on one machine and all
the other servers deployed on another machine.
hth
Mariusz
> On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski
> <mariusz at nowostawski.org <mailto:mariusz at nowostawski.org>> wrote:
>
> Melanie wrote:
> > No one has ever gotten there. It has always crashed.
> >
> > Melanie
> >
>
> Hi,
>
>
> This is true for vanilla opensim, but not if you allow custom tweaking.
> At the end of last year we've managed with the folks from 3Di to have
> successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it
> has been done. ;o) The server did not crashed, although there is more
> work needed to get such a load to be fully usable. 68 is not a limit -
> the server would work with more but the responsivity of the system goes
> close to zero. Check a video with 61 clients on:
> http://www.youtube.com/watch?v=H1EBncv729E
>
> cheers
> Mariusz
>
>
>
> > Geetika S wrote:
> >
> >> But in any case doing 50+ avatars would be murder, right?
> >>
> >> Geetika Sharma
> >>
> >> opensim-dev-bounces at lists.berlios.de
> <mailto:opensim-dev-bounces at lists.berlios.de> wrote on 02/19/2009
> 10:53:04 AM:
> >>
> >>
> >>> Melanie <melanie at t-data.com <mailto:melanie at t-data.com>>
> >>> Sent by: opensim-dev-bounces at lists.berlios.de
> <mailto:opensim-dev-bounces at lists.berlios.de>
> >>>
> >>> 02/19/2009 10:53 AM
> >>>
> >>> Please respond to
> >>> opensim-dev at lists.berlios.de <mailto:opensim-dev at lists.berlios.de>
> >>>
> >>> To
> >>>
> >>> opensim-dev at lists.berlios.de <mailto:opensim-dev at lists.berlios.de>
> >>>
> >>> cc
> >>>
> >>> Subject
> >>>
> >>> Re: [Opensim-dev] OpenSim Hardware Requeriments
> >>>
> >>> You can't currently hard-limit anything. We have seen 20+ avatars in
> >>> regions with 6000+ prims on less memory than that.
> >>> Generally, avatars take more memory than prims.
> >>>
> >>> Melanie
> >>>
> >>> Geetika S wrote:
> >>>
> >>>> Hi
> >>>>
> >>>> If you do provide 1GB per region, what limits does one need to impose
> >>>>
> >> on
> >>
> >>>> number of avatars, scripts objects etc.?
> >>>>
> >>>> Thanks
> >>>>
> >>>> Geetika Sharma
> >>>>
> >>>> opensim-dev-bounces at lists.berlios.de
> <mailto:opensim-dev-bounces at lists.berlios.de> wrote on 02/19/2009
> 09:52:30 AM
>
> [...]
>
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