[Opensim-dev] Mesh to primitive converter

nlin nlin.message at gmail.com
Fri Feb 13 07:57:25 UTC 2009


I'm not sure if this is the tool you're referring to, but something similar
is illustrated by this LSL script:
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer.
(Example screenshot
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)

-nlin

2009/2/13 Dahlia Trimble <dahliatrimble at gmail.com>

> I've heard of a tool that once existed that could recreate a tri-mesh (all
> polygons are in the form of triangles) object and reproduce it in SL with
> triangular shaped prims. I think it was a combination of a blender script
> and a LSL script. The problem with such an approach is the relatively high
> cost of prims in SL. I cant remember the name of the tool but I suspect some
> careful googling and/or searching the SL forums might get you there.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20090213/290680f9/attachment-0001.html>


More information about the Opensim-dev mailing list