I'm not sure if this is the tool you're referring to, but something similar is illustrated by this LSL script: <a href="http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer">http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer</a>. (Example screenshot <a href="http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG">http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG</a>)<br>
<br>-nlin<br><br><div class="gmail_quote">2009/2/13 Dahlia Trimble <span dir="ltr"><<a href="mailto:dahliatrimble@gmail.com">dahliatrimble@gmail.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I've heard of a tool that once existed that could recreate a tri-mesh (all polygons are in the form of triangles) object and reproduce it in SL with triangular shaped prims. I think it was a combination of a blender script and a LSL script. The problem with such an approach is the relatively high cost of prims in SL. I cant remember the name of the tool but I suspect some careful googling and/or searching the SL forums might get you there.</blockquote>
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