[Opensim-dev] Very sensitive terrain adjustment?
Mike Pitman
pitman at us.ibm.com
Thu Sep 11 17:45:48 UTC 2008
I've also noticed the limited utility of the OS terrain editing tools
relative to SL. I do a fair amount of multi-sim terraforming on both
platforms (SL: Shengri La; OS: Arizona Bay in osgrid, Tardis before smooth
tool, and several other smallers stunts) I contributed code an early
smooth tool, before the last round of terrain tool reworkings.
A few observations:
- OS large brush terrain ops are much faster than SL, which is a
good thing when you are doing very large terraforming operations.
- As Melanie mentioned, the smaller brushes are ineffectual. Small
has no noticable effect, and medium could be a little larger if small was
useful
-Flatten in SL remembers the height of the original click for the
duration of the hold, and brings the land to that height, which is great
forming trails at the same height so they reflect the land textures
applied to the terrain. In OS, the flatten tool has a moving target that
appently attempts to flatten the land around the average height. There are
use cases for both, it would be nice to have the option.
-Occaisionally I see a mode that forms the terrain spikes. It is
unfortunately not always reproducible, which is puzzling. For a few
versions it was consistant and bad, and reminded me of the bug I saw
(missing minus sign on the transform ;-p ) when getting the first smooth
tool to work. Currently it happens sometimes, but is repairable with
flatten. If I can nail a reproducible case, I'll mantis it.
-At some point multisim regions in standalone mode had a problem
with spikes forming, and a horrible flatten bug when the brush crossed
sims (catastrophically flattening the crossed sim to the default
height...a bug which took out a quarter of a four sim mountain on
Tardis...ugh) The flatten bug has been resolved but recent touches to
tardis gave spikes.
- OS: Flattening and smoothing does not work on sim boundaries,
though persistant trickery can cover up the problem for emergency
terraforming. Smoothing across sim boundaries on a slope induces a cliff
along the border. The convergence of the op appears to give cliff height
that is somewhat related to the slope of the terrain under smoothing
(something like a few meters for a 45 degree slope, Higher cliff for
steeper slope.) Flatten does not fix the cliff, it mostly reinforces it.
They way around it involves crafty combinations of raise with dashes of
flatten and smooth...clearly not optimal.
Finally, I'll through a big +N at using the terrain tools inworld where
possible. A clear advantage is that fine adjustments can take place in the
context of the build and landscaping, and evolve with it. Sunsets and
sunrises can be crafted from favorite sitting spots, and more generally,
form can better follow function. Consider Shengri La in SL as an example.
...my two cents
-Mike Pitman/Rez Tone
Melanie <melanie at t-data.com>
Sent by: opensim-dev-bounces at lists.berlios.de
09/11/2008 11:54 AM
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Re: [Opensim-dev] Very sensitive terrain adjustment?
I did say "Wysiwyg".
L3DT is not. It's algorithm-based.
It's also not 100% linux compatible
There is not tool I know of that you can use to terraform like in SL,
e.g. with a mobile camera and brushes.
Melanie
Dr Scofield wrote:
> Melanie wrote:
>
>> I also see over-sensitive terraforming. The small tools almost
>> useless. The feel of inworld terraforming is nothing like SL at all.
>> It's unusable for me.
>> I terraform SL sims, save the raw and load it into my opensims. Only
>> way I can do it, as there is no wysiwyg terrain editor outside of SL
>> that i know of.
>>
>
> L3DT, see also my blog post about using it:
> http://xyzzyxyzzy.net/2008/03/10/being-slartibartfast/
>
> cheers,
> dirk
>
>
>> Melanie
>>
>>
>> Ai Austin wrote:
>>
>>> I was just trying the latest versions of Opensim.. and was going to
>>> adjust a little bit of terrain with the edit terrain -> raise height
>>> radio button -> set to small increment.
>>>
>>> As soon as I touch the plot the terrain height SHOT up into the sky
>>> 100m with sheer cliff edges on the touched area, and then an adjacent
>>> area my mouse went over did the same. I had to reload the .f32
>>> terrain file to get it back in shape.
>>>
>>> Are we aware of such a sensitivity in recent builds or is this a new
>>> bug I should try to investigate more and report properly?
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>>
>>>
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>>
>
>
>
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