[Opensim-dev] Renaming innerscene
Diva Canto
diva at metaverseink.com
Thu Nov 6 16:12:17 UTC 2008
It would be sooo nice to be able to have arbitrarily large spaces...
Does the SL viewer hard-code the size of region? I guess it does, uh?
Frisby, Adam wrote:
> Well, that may make sense for some clients, but not others.
>
> Right now there's really two classes of virtual worlds in action today:
> - Those with Scene size limits (SL, etc)
> - Those with infinite 'rooms' connected via portals (Croquet, etc)
>
> I see it as being fairly useful to be able to represent those 'room' worlds using OS as the base.
>
> If you are using voxels/etc for proximity, I imagine you would do so in terms of a module rather than a scene-level change.
>
> Adam
>
>
>> -----Original Message-----
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> bounces at lists.berlios.de] On Behalf Of Eugen Leitl
>> Sent: Thursday, 6 November 2008 7:38 AM
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] Renaming innerscene
>>
>> On Thu, Nov 06, 2008 at 10:28:33AM -0500, Frisby, Adam wrote:
>>
>>> I don't see any reason for the limits TBH.
>>>
>> The question is, in which way does the limit hurt currently?
>>
>>
>>> We use doubles for every internal measurement of position. Our scope
>>>
>> should be potentially +/- Double.Range
>>
>> Le's say a future version uses a voxel map to find proximity, or even
>> encode
>> some aspects of the sim. Suddenly, 2^8 makes a lot of sense.
>>
>> --
>> Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
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