[Opensim-dev] Renaming innerscene

Frisby, Adam adam at deepthink.com.au
Thu Nov 6 15:40:20 UTC 2008


Well, that may make sense for some clients, but not others.

Right now there's really two classes of virtual worlds in action today:
        - Those with Scene size limits (SL, etc)
        - Those with infinite 'rooms' connected via portals (Croquet, etc)

I see it as being fairly useful to be able to represent those 'room' worlds using OS as the base.

If you are using voxels/etc for proximity, I imagine you would do so in terms of a module rather than a scene-level change.

Adam

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Eugen Leitl
> Sent: Thursday, 6 November 2008 7:38 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Renaming innerscene
>
> On Thu, Nov 06, 2008 at 10:28:33AM -0500, Frisby, Adam wrote:
> > I don't see any reason for the limits TBH.
>
> The question is, in which way does the limit hurt currently?
>
> > We use doubles for every internal measurement of position. Our scope
> should be potentially +/- Double.Range
>
> Le's say  a future version uses a voxel map to find proximity, or even
> encode
> some aspects of the sim. Suddenly, 2^8 makes a lot of sense.
>
> --
> Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
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