[Opensim-dev] Renaming innerscene

Frisby, Adam adam at deepthink.com.au
Thu Nov 6 16:14:02 UTC 2008


Yep.

Adam

From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Diva Canto
Sent: Thursday, 6 November 2008 8:12 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Renaming innerscene

It would be sooo nice to be able to have arbitrarily large spaces...

Does the SL viewer hard-code the size of  region? I guess it does, uh?

Frisby, Adam wrote:

Well, that may make sense for some clients, but not others.



Right now there's really two classes of virtual worlds in action today:

        - Those with Scene size limits (SL, etc)

        - Those with infinite 'rooms' connected via portals (Croquet, etc)



I see it as being fairly useful to be able to represent those 'room' worlds using OS as the base.



If you are using voxels/etc for proximity, I imagine you would do so in terms of a module rather than a scene-level change.



Adam





-----Original Message-----

From: opensim-dev-bounces at lists.berlios.de<mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-

bounces at lists.berlios.de<mailto:bounces at lists.berlios.de>] On Behalf Of Eugen Leitl

Sent: Thursday, 6 November 2008 7:38 AM

To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>

Subject: Re: [Opensim-dev] Renaming innerscene



On Thu, Nov 06, 2008 at 10:28:33AM -0500, Frisby, Adam wrote:



I don't see any reason for the limits TBH.



The question is, in which way does the limit hurt currently?





We use doubles for every internal measurement of position. Our scope



should be potentially +/- Double.Range



Le's say  a future version uses a voxel map to find proximity, or even

encode

some aspects of the sim. Suddenly, 2^8 makes a lot of sense.



--

Eugen* Leitl <a href="http://leitl.org"<http://leitl.org>>leitl</a> http://leitl.org

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