[Opensim-dev] Groups and using our sims more

James Stallings II james.stallings at gmail.com
Mon Dec 22 14:21:26 UTC 2008


The flexibility of this architecture certainly has some weighty merits - I
suspect it would lend itself to being implemented in a region module, which
IMNSHO is a big strength.

Cheers,
James

On Mon, Dec 22, 2008 at 2:16 AM, Mike Mazur <mmazur at gmail.com> wrote:

> Hi,
>
> On Mon, Dec 22, 2008 at 1:10 PM, Kyle Hamilton <aerowolf at gmail.com> wrote:
> > why can't we implement XMPP's group, messaging, and presence
> > notifications?  It might break backward compatibility with the current
> > MessageServer, but it seems to be essentially already a solved
> > problem.
> >
> > XMPP also has the added benefit that anyone can be a server on the
> > XMPP network.
>
> I second this. From what I understand, XMPP is optimized to deliver
> small snippets of information, any information, to many concurrent
> users effectively.
>
> Looking forward I see a distributed model (HyperGrid) for virtual
> worlds, so the messaging system should also be distributed. I believe
> XMPP's got that solved with its decentralized servers.
>
> Isn't there already some XMPP module sitting in our source tree?
>
> Mike
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