The flexibility of this architecture certainly has some weighty merits - I suspect it would lend itself to being implemented in a region module, which IMNSHO is a big strength.<br><br>Cheers,<br>James<br><br><div class="gmail_quote">
On Mon, Dec 22, 2008 at 2:16 AM, Mike Mazur <span dir="ltr"><<a href="mailto:mmazur@gmail.com">mmazur@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi,<br>
<div class="Ih2E3d"><br>
On Mon, Dec 22, 2008 at 1:10 PM, Kyle Hamilton <<a href="mailto:aerowolf@gmail.com">aerowolf@gmail.com</a>> wrote:<br>
> why can't we implement XMPP's group, messaging, and presence<br>
> notifications? It might break backward compatibility with the current<br>
> MessageServer, but it seems to be essentially already a solved<br>
> problem.<br>
><br>
> XMPP also has the added benefit that anyone can be a server on the<br>
> XMPP network.<br>
<br>
</div>I second this. From what I understand, XMPP is optimized to deliver<br>
small snippets of information, any information, to many concurrent<br>
users effectively.<br>
<br>
Looking forward I see a distributed model (HyperGrid) for virtual<br>
worlds, so the messaging system should also be distributed. I believe<br>
XMPP's got that solved with its decentralized servers.<br>
<br>
Isn't there already some XMPP module sitting in our source tree?<br>
<font color="#888888"><br>
Mike<br>
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