[Opensim-dev] Simulator X - Y Hard Coded Details

Teravus Ovares teravus at gmail.com
Mon Nov 19 05:08:09 UTC 2007


Teravus <---- Points out that there are also physics items coded for 256m,
so make sure to check there also.



On 11/18/07, Adam Frisby <adam at gwala.net> wrote:
>
> Unfortunately it's a bit more complex than just changing the 256's to
> 512's. There's things like packet MTU details to fit in as well. (IE
> several SL packets 'barely fit' into the UDP packet MTU)
>
> That being said, I think you will find most of the limits to be in Scene
> - things like border crossing and terrain will rely on the size of the
> region being fixed.
>
> Regards,
>
> Adam
>
> Rohan Peters wrote:
>
> > Greetings Everyone,
> > I was wondering if someone could point me to the right direction, or
> > even provide my the folder / files, of where the region x - y, (256,
> > 256) is hard coded, i expect it to break when i change them to say
> > 512, 512, but i recon with a few tweeks i can make them to work, any
> > details would be appreciated.
> >
> > Thanks.
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> >
>
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