[Opensim-dev] Simulator X - Y Hard Coded Details

Rohan Peters peters.rohan at gmail.com
Mon Nov 19 10:47:07 UTC 2007


I am rather interested in why the physics has it hard coded in it

On Nov 19, 2007 4:08 PM, Teravus Ovares <teravus at gmail.com> wrote:
> Teravus <---- Points out that there are also physics items coded for 256m,
> so make sure to check there also.
>
>
>
>
>
> On 11/18/07, Adam Frisby <adam at gwala.net> wrote:
> > Unfortunately it's a bit more complex than just changing the 256's to
> > 512's. There's things like packet MTU details to fit in as well. (IE
> > several SL packets 'barely fit' into the UDP packet MTU)
> >
> > That being said, I think you will find most of the limits to be in Scene
> > - things like border crossing and terrain will rely on the size of the
> > region being fixed.
> >
> > Regards,
> >
> > Adam
> >
> > Rohan Peters wrote:
> >
> > > Greetings Everyone,
> > > I was wondering if someone could point me to the right direction, or
> > > even provide my the folder / files, of where the region x - y, (256,
> > > 256) is hard coded, i expect it to break when i change them to say
> > > 512, 512, but i recon with a few tweeks i can make them to work, any
> > > details would be appreciated.
> > >
> > > Thanks.
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> > >
> >
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>
>
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