User talk:LaeMi

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m (Playing with replacing the OGS moon with my own texture (unsucessfully))
(LaeMi's thoughts on OpenSim over 2008)
 
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==Custom Moon Issues==
 
Hmmm, I am presently trying to replace the OGS moon with a texture of my own.
 
 
I have tried the following:
 
* Replace the supplied moon.jp2 texture with my own (filtered via texture upload and pulled back from the SL Cache, since SL jp2s seem to be rather too weird for my standard Linux tools).
 
* Different combinations of size, colour/greyscale, alpha/flat.
 
* Various cache-flushing and server restarting combinations.
 
 
I am wondering if there is anything special about moon.jp2 (eg, it has to be a particular size, depth, etc.)
 
 
 
 
==New User's Thoughts==
 
==New User's Thoughts==
  
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LaeMi.
 
LaeMi.
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==2008 Thoughts==
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Well I have been playing with OpenSim for a year now. My old single-core K6 PC has given way (rather gracelessly -- blew a southbridge) to a Quad-core2 which will hopefully see me out for another 4 years. My private sim, [http://members.optusnet.com.au/~laemi/impact/index.html Impact], has been through more landscape redesigns than you can poke a [http://www.gimp.org GIMP] at. Running the [http://opensim-viewer.sourceforge.net/ HipoViewer] now too, to take advantage of OpenSim's improvements on SL. This week I migrated my databases from SQLite to mySQL and am enjoying the wonders of avatar persistence!
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All I can really say for 2008, is '''great work''' OpenSim team!
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Looking forward to what the future OpenSim brings, LaeMi.

Latest revision as of 15:21, 24 January 2009

[edit] New User's Thoughts

2007-Dec-31

I have been playing with OpenSim (nightly builds) for a few weeks now and have a few impressions I would like to share. I have been aware of the OpenSim project for several months, but have shied away from it. Why? Because while I greatly enjoy the client-side experience of SecondLife (particularly the non-3D-artist-friendly build system and the non-programmer-friendly scripting system -- HyperCard refugee from way back ;-) ) there is much about the SL backend's behaviour and assumptions that downright urks me! I have been playing with OpenCroquet and VOS and a number of other virtual worlds systems in various stages of development but always come back to SL for the client-side build tools.

Like many (I am sure) I was assuming that OpenSim was a "Second Life wannabe world simulator" and the SL grid-side system was not what I wanted. Of course now I know better, and not just because you say so in your OpenSim Core Values section. While I am not programming expert, the server-side arrangement of OpenSim's parts is just ringing all sorts bells with the SysAdmin in me. The fact that I can run a speedy little simulator on a single-core 1.6GHz K6 CPU AND the SL client at the same time is pretty impressive too :-D

So while there is a lot yet to do, I am VERY impressed with the work-so-far of all the programmers and testers that have pushed OpenSim so far already.

Regards and thanks to you all,

have a fun and productive virtual 2008 ;-)

LaeMi.

[edit] 2008 Thoughts

Well I have been playing with OpenSim for a year now. My old single-core K6 PC has given way (rather gracelessly -- blew a southbridge) to a Quad-core2 which will hopefully see me out for another 4 years. My private sim, Impact, has been through more landscape redesigns than you can poke a GIMP at. Running the HipoViewer now too, to take advantage of OpenSim's improvements on SL. This week I migrated my databases from SQLite to mySQL and am enjoying the wonders of avatar persistence!

All I can really say for 2008, is great work OpenSim team!

Looking forward to what the future OpenSim brings, LaeMi.

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