User:Lulurun

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(My Proposals)
(proposal to subdivide the assets table)
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[[avatar portability]]
 
[[avatar portability]]
 
== proposal to subdivide the assets table ==
 
 
=== Main idea ===
 
My proposal is to subdivide asset table into 2 tables:
 
* user_asset
 
** used by UGAI servers
 
** for user owned assets
 
*** objects in inventory
 
*** appearance
 
*** attachment, ...
 
* region_asset
 
** used by region servers
 
** for region owned assets
 
*** background sounds
 
*** textures on prims
 
*** sun, moon, ...
 
*** terrain maptile
 
 
=== Advantages ===
 
Major points first.
 
 
1. increase the dispersity of asset data, clarify the responsibility of each server.
 
:* Currently, all of the asset data is stored in assets table, managed by assetserver.<br>This would cause some problems:
 
::# assets table keeps growing in a fast pace.
 
::# hard to determine which asset is belongs to inactive regions (when you want to "clean" the assets  table).
 
::# assetserver not only serves users' data but also regions' data, if something happened to assetserver both of avatar and prims will become gray.
 
 
:* To separate assets table can not only solve these problems, but also brings minor benefits<br>such like:
 
::* reduce the responsibility of assetserver
 
::* disperse the asset requests(especially for big grid service)
 
::* lower the risk of losing data, ...
 
 
2. for Data Portability in virtual world
 
:* For grid admin,
 
::* you can concentrate on managing only user(not region owner) relevant information like "users, avatarappearance, inventory"
 
::* it can reduce the vulnerability caused by foreign assets.
 
::* no complains about "no texture on prims" any more.
 
::* when a region leaves your grid, you don't have to worry about its assets becoming garbage.
 
:::*on the other hand, this also good for region owners.
 
:* For when a user registers their region server with a grid,
 
::* When you want to switch your sim to a new grid, "prims, primshapes, terrain, region_asset" are always tied-up together. the only thing you need to do is to edit UGAI servers URI in your OpenSim.ini
 
:* For standalone-mode user - probably creators,
 
::* Avatars and buildings are saved separatly, export/import objects will become more simple. Or you can provide the DB file directly.
 
 
3. make grid-mode more flexible
 
:*Here are some pictures, they are showing some configuration patterns after the subdividing:
 
http://openugai.sourceforge.net/?page=assets_subdividing
 
 
4. reduce the possibility of assetid conflict by reducing the scope of assetid.
 
 
=== Disadvantages ===
 
I can hardly imagine the disadvantages so far except many changes are need to be done.
 
anything you think maybe a disadvantage is very appreciated.
 
 
=== Implementation ===
 
*Things need '''not''' to be changed:
 
:* The fields of "assets" table need not to be changed (at least for the subdividing).
 
:* Current implementation of AssetServer need not to be changed.
 
 
*Things need to add:
 
:* Add new table "RegionAssets".
 
:* Add DB access support for the new table under OpenSim.Data.*
 
:* Add '''RegionAssetService'''
 
::* including a '''RegionAssetLoader''' which reads assets/AssetSet.xml stores asset data to RegionAsset table
 
::* '''LocalRegionAssetService''' (directly select from RegionAssets table)
 
::* This is the pattern 1 at http://openugai.sourceforge.net/?page=assets_subdividing
 
:* '''RemoteRegionAssetService'''
 
::* This is the pattern 2-4 at http://openugai.sourceforge.net/?page=assets_subdividing
 
:* Of course to use which kind of service should be able to config in "OpenSim.ini".
 
 
* Things need to be changed
 
:*regionserver should not fetch assets from only one assetserver, So, One of the major changes we have to do is:
 
in "GridAssetCient.cs"
 
L50: protected override AssetBase GetAsset(AssetRequest req)
 
to
 
protected override AssetBase GetAsset(AssetRequest req, string asset_url)
 
 
L79: protected override AssetBase StoreAsset(AssetRequest req)
 
to
 
protected override AssetBase StoreAsset(AssetRequest req, string asset_url)
 
 
=== Migration From Existing System ===
 
Since this subdividing does not change the front services, there are not so many things to be done for the migration.
 
 
* Grid admin
 
** UGAI servers should work as it used to be. (nothing changes)
 
** you can forbid foreign assets by assigning assetserver a private address(a lot of ways to do).
 
** if you want cleanup unreferenced assets, ... try your best, this work won't be needed again.
 
 
* Region owner
 
** you can keep your contents completly in your local server from mow on.
 
** if you want get back your assets that already been stored in other AssetServer, ... troublesome but possible.
 
 
* VW User
 
** nothing changes.
 
 
* Developer
 
** you need to watch mantis frequently.
 
 
=== What do you think ? ===
 
please feel free to leave comments in this section :)
 

Revision as of 02:19, 16 July 2008

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openugai

My Proposals

subdivide the assets table

avatar portability

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