Textures (Content Creation)

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''This is a quick copy from the Artist Home page. Serious editing needed''
 
  
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
 
 
=== Best Practices ===
 
 
=== Guides ===
 
<!--
 
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740 
 
        GFXArtist.com has shut down. This link returns a 404 -->
 
<!--
 
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
 
        This website has vanished.  -->
 
 
=== Tools ===
 
 
(Moved to [[Artist Tools]])
 
 
=== Examples ===
 
 
=== Projects ===
 
 
=== Content Libraries ===
 
(Moved to [[Content Collections]])
 

Latest revision as of 22:52, 3 June 2023

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