Testing

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{{Quicklinks|Testing}}
 +
 +
= Automated Testing =
 +
OpenSimulator uses nant to implement an automated code-level test suite.  Contributions to this suite are very welcome.  See [[Automated Testing]] for more information.
 +
 +
OpenSimulator comes with a tool called [[pCampBot]] that can simulate multiple clients logging and performing actions in an installation.
 +
 +
OpenSimulator also has some executables that test some local service operations.
 +
 +
OpenSim.Tests.Clients.GridClient.exe
 +
OpenSim.Tests.Clients.InstantantMessage.exe
 +
OpenSim.Tests.Clients.PresenceClient.exe
 +
OpenSim.Tests.Clients.UserAccountClient.exe
 +
 +
However, these executables are currently short and basic (e.g. they are hardcoded to assume services are on various 8001, 8002 and 8003 ports on 127.0.0.1).
 +
 
= Current functionality =
 
= Current functionality =
 +
 +
{{content}}
 +
 +
''Possibly this section should hang off the [[Feature Matrix]] when/if it is updated -- [[User:Justincc|Justincc]] 12:02, 2 May 2012 (PDT)''
 +
 +
* [[Features Currently Supported]]<br />
 +
* [[Priorities and Test Plans]]<br />
 +
<br />
 +
Check [[LSL Status]] Page for currently implemented scripting features.<br />
 +
Note: not all scripting features are supported yet.<br />
 +
<br />
 +
* Standalone region tested with svn version 9379
 +
* Grid region tested with svn version 9379
 +
  
 
== Account ==
 
== Account ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| login
  <tr>
+
bgcolor="lime" | OK
    <td>login</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK (may be moved to a webservice)</td>
+
|-
    <td bgcolor="lime">OK (may be moved to a webservice)</td>
+
| logout
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>logout</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| relog
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>relog</td>
+
| Home - Login Start Location
    <td bgcolor="lime">OK</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|  bgcolor="lime" | OK - Configurable by Region
  </tr>
+
|-
</table>
+
| Alt Home - if Home unavailable
 +
|  bgcolor="yellow" | unknown
 +
|  bgcolor="lime" | Alternate Region hardset by GRID
 +
|}
  
 
== World ==
 
== World ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| day / night cycle
  <tr>
+
bgcolor="lime" | OK
    <td>day / night cycle</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| windlight
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>windlight</td>
+
|-
    <td bgcolor="red">not working</td>
+
| clouds
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | Working
  </tr>
+
bgcolor="lime" | Working
  <tr>
+
|-
    <td>clouds</td>
+
| wind
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | Working
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | Working
  </tr>
+
|-
  <tr>
+
| water and water texture
    <td>wind</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
  </tr>
+
| terrain and terrain textures
  <tr>
+
bgcolor="lime" | OK
    <td>water and water texture</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|}
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>terrain and terrain textures</td>
+
    <td bgcolor="lime">OK</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
== Accounts and permissions ==
 
== Accounts and permissions ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| multiple account creation
  <tr>
+
bgcolor="lime" | OK
    <td>multiple account creation</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| permissions per account
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>permissions per account</td>
+
|-
    <td bgcolor="yellow">partially working</td>
+
| account has inventory
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>account has inventory</td>
+
| sim supports multiple logins
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|}
  <tr>
+
    <td>sim supports multiple logins</td>
+
    <td bgcolor="lime">OK</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
== Avatar ==
 
== Avatar ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| teleport within region
  <tr>
+
bgcolor="yellow" | partially working (always facing north after teleport)
    <td>teleport within region</td>
+
|  bgcolor="yellow" | partially working (go inside ground when teleport from low to high position,always facing north after teleport)
    <td bgcolor="yellow">partially working (camera pos and avatar height need click to restore sane values)</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| teleport between regions
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|  bgcolor="lime" | OK
    <td>built-in animations (walking, flying, sitting)</td>
+
|-
    <td bgcolor="yellow">partially working (sit and sit animation do not work)</td>
+
| built-in animations (walking, flying, sitting)
    <td bgcolor="grey">unknown</td>
+
bgcolor="yellow" | partially working
  </tr>
+
bgcolor="yellow" | partially working
  <tr>
+
|-
    <td>uploaded animations / gestures</td>
+
| uploaded animations / gestures
    <td bgcolor="yellow">partially working (play locally, but not in world)</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| uploaded sounds
    <td>uploaded sounds</td>
+
bgcolor="lime" | OK
    <td bgcolor="yellow">partially working (play locally, but not in world)</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| can wear clothes
  <tr>
+
bgcolor="lime" | OK
    <td>can wear clothes</td>
+
bgcolor="lime" | OK
    <td bgcolor="yellow">partially working (must manually re-wear after every login)</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| can attach items
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="yellow" | OK
    <td>can attach items</td>
+
|-
    <td bgcolor="red">not working</td>
+
| profile
    <td bgcolor="red">not working</td>
+
|  bgcolor="lime" | pics & text
  </tr>
+
|  bgcolor="lime" | pics & text
  <tr>
+
|-
    <td>DRAG / CTRL DRAG objects</td>
+
| DRAG / CTRL DRAG objects
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|}
</table>
+
 
+
 
== Building ==
 
== Building ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| create prim
  <tr>
+
bgcolor="lime" | OK
    <td>create prim</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| change prim type
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>change prim type</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| change prim transparency
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>change prim transparency</td>
+
| change prim colour
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| change prim texture (including uploaded textures)
    <td>change prim colour</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| change prim size, cut, hollow, etc
  <tr>
+
bgcolor="lime" | OK
    <td>change prim texture (including uploaded textures)</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| prim light, fullbright and flexi
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>change prim size, cut, hollow, etc</td>
+
|-
    <td bgcolor="yellow">partially working (issues with prim stretching)</td>
+
| link prims
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>prim light, fullbright and flexi</td>
+
| unlink prims
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| permissions
    <td>link prims</td>
+
bgcolor="lime" | Working
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | Working
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| objects persist in world across login / logoff and server restart
  <tr>
+
bgcolor="lime" | OK
    <td>unlink prims</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| parcel support
  </tr>
+
bgcolor="lime" | OK See Parcels Below
  <tr>
+
bgcolor="lime" | OK See Parcels Below
    <td>permissions</td>
+
|}
    <td bgcolor="yellow">partially working</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>objects persist in world across login / logoff and server restart</td>
+
    <td bgcolor="lime">OK</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>parcel support</td>
+
    <td bgcolor="yellow">partially working</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
== Terraforming ==
 
== Terraforming ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| select land
  <tr>
+
|  bgcolor="lime" | OK
    <td>raise land</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| raise land
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>lower land</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| lower land
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>flatten land</td>
+
| flatten land
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| roughen land
    <td>other terraforming functions</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| smooth land
</table>
+
|  bgcolor="lime" | OK
 
+
|  bgcolor="lime" | OK
 +
|}
 
== Land and parcels ==
 
== Land and parcels ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| subdivide
  <tr>
+
bgcolor="lime" | Working
    <td>subdivide</td>
+
bgcolor="lime" | Working
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| join
  </tr>
+
bgcolor="lime" | Working
  <tr>
+
bgcolor="lime" | Working
    <td>join</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| buy and sell
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="orange" | Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000
  </tr>
+
|  bgcolor="lime" | Working (when using a 3rd party module)
  <tr>
+
|-
    <td>buy and sell</td>
+
| Set Land To Group
    <td bgcolor="red">not working</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|  bgcolor="lime" | OK
  </tr>
+
|-
</table>
+
| Allow Deed To Group
 
+
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Owner Makes Contribution With Deed
 +
bgcolor="red" | not working
 +
|  bgcolor="lime" | Working (when using a 3rd party module)
 +
|-
 +
| Buy Pass - (Temporary Paid Access)
 +
bgcolor="red" | not working
 +
|  bgcolor="red" | Not Yet Implemented
 +
|-
 +
| Buy For Group
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
!scope="row" colspan="3"| '''Covenants'''
 +
|-
 +
| Buy For Group
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Estate Owner
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
!scope="row" colspan="3"| '''Land Objects'''
 +
|-
 +
| Sim Usage
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Prims on Parcel
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Return Parcel Primitives
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| AutoReturn of Prims
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Show Owners (Land Menu)
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
!scope="row" colspan="3"| '''Land Options'''|
 +
|-
 +
| Show Owners (Land Menu)
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
!scope="row" colspan="3"| '''Land Media'''
 +
|-
 +
| Replace Texture With Media
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Music Stream URL
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Restrict Spatialized Sounds to Parcel
 +
|  bgcolor="red" | Not Yet Implemented
 +
|  bgcolor="red" | Not Yet Implemented
 +
|-
 +
!scope="row" colspan="3"| '''Land Access'''
 +
|-
 +
| Show Owners (Land Menu)
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
!scope="row" colspan="3"| '''Land Bans'''
 +
|-
 +
| Limit Access to Group
 +
|  bgcolor="lime" | Yes
 +
|  bgcolor="lime" | Yes
 +
|-
 +
| Limit Access by Avatar
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Individual Avatar Ban
 +
|  bgcolor="lime" | Working
 +
|  bgcolor="lime" | Working - Grid can disable feature gridwide
 +
|}
 
== UI ==
 
== UI ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| friends list
  <tr>
+
bgcolor="lime" | OK
    <td>friends list</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| uploads
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK, jpg, bmp,tga (alpha)
    <td>uploads</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| edit profile
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK, but not complete
  </tr>
+
bgcolor="lime" | OK, but not complete
  <tr>
+
|-
    <td>edit profile</td>
+
| search
    <td bgcolor="grey">unknown</td>
+
bgcolor="yellow" | partially working(User, Groups, Parcel, Region)
    <td bgcolor="grey">unknown</td>
+
bgcolor="yellow" | Working(User, Groups, Land Sales, Events, Classifieds)
  </tr>
+
|-
  <tr>
+
| large map
    <td>search</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
  </tr>
+
| minimap
  <tr>
+
bgcolor="lime" | OK
    <td>large map</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| money
  </tr>
+
bgcolor="lime" | Works if using IP ADDRESS AND PORT:9000
  <tr>
+
bgcolor="lime" | Works if using IP ADDRESS AND PORT:9000
    <td>minimap</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| HUD attachments
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|}
    <td>money</td>
+
    <td bgcolor="red">not working</td>
+
    <td bgcolor="red">not working</td>
+
  </tr>
+
  <tr>
+
    <td>HUD attachments</td>
+
    <td bgcolor="red">not working</td>
+
    <td bgcolor="red">not working</td>
+
  </tr>
+
</table>
+
 
+
 
== Friends ==
 
== Friends ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| add
  <tr>
+
bgcolor="lime" | OK
    <td>add</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| remove
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>remove</td>
+
|-
    <td bgcolor="red">not working</td>
+
| permissions
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>permissions</td>
+
| mapping
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| online visibility
    <td>mapping</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
  </tr>
+
| can edit my objects
  <tr>
+
bgcolor="lime" | OK
    <td>online visibility</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| send teleport
  </tr>
+
|  bgcolor="lime" | OK
  <tr>
+
|  bgcolor="lime" | OK
    <td>can edit my objects</td>
+
|}
    <td bgcolor="lime">OK</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
== Groups ==
 
== Groups ==
<table border="1" cellpadding="5" cellspacing="0">
+
Groups are implemented, but must be enabled in opensim.ini
  <tr>
+
{|  border="1" cellpadding="5" cellspacing="0"  
    <th width="200">&nbsp;</th>
+
width="200" | &nbsp;
    <th width="200">Standalone</th>
+
width="200" | Standalone
    <th width="200">Grid</th>
+
width="200" | Grid
  </tr>
+
|-
  <tr>
+
| create
    <td>create</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
  </tr>
+
| join
  <tr>
+
bgcolor="lime" | OK
    <td>join</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| description
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>description</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| graphic
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>graphic</td>
+
| notices
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| vote
    <td>notices</td>
+
bgcolor="red" | Not Yet Implemented
    <td bgcolor="grey">unknown</td>
+
bgcolor="red" | Not Yet Implemented
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| invite
  <tr>
+
bgcolor="lime" | OK
    <td>vote</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| remove
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>invite</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| members
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>remove</td>
+
| group list
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| publish
    <td>members</td>
+
bgcolor="grey" | unknown
    <td bgcolor="grey">unknown</td>
+
bgcolor="red" | Not Yet Implemented
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| set title
  <tr>
+
bgcolor="lime" | OK
    <td>group list</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| change active title
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>publish</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| enrollment fee
    <td bgcolor="grey">unknown</td>
+
bgcolor="grey" | unknown
  </tr>
+
bgcolor="red" | Not Yet Implemented
  <tr>
+
|-
    <td>set title</td>
+
| open enrollment
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| set mature flag
    <td>change active title</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| group land
  <tr>
+
bgcolor="lime" | OK
    <td>enrollment fee</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|}
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>open enrollment</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>set mature flag</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>group land</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
=== Group Roles ===
 
=== Group Roles ===
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| create
  <tr>
+
bgcolor="lime" | OK
    <td>create</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| edit
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>edit</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| remove
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>remove</td>
+
| add person
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| remove person
    <td>add person</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| abilities
  <tr>
+
bgcolor="yellow" | Partially Implemented
    <td>remove person</td>
+
bgcolor="yellow" | Partially Implemented
    <td bgcolor="grey">unknown</td>
+
|}
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>abilities</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
== Chat, IM, Voice ==
 
== Chat, IM, Voice ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| local chat
  <tr>
+
bgcolor="lime" | OK
    <td>local chat</td>
+
bgcolor="lime" | OK - Plus Configurable Distance (server)
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| Shout
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK - Plus Configurable Distance (server)
    <td>chat at distance</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| send / receive IM
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>send / receive IM</td>
+
| offline IM
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| group IM
    <td>offline IM</td>
+
bgcolor="lime" | OK, but groups must be enabled
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK, but groups must be enabled
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| multiple friend IM
  <tr>
+
bgcolor="red" | unknown
    <td>group IM</td>
+
bgcolor="red" | Not Yet Implemented
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| participant list
  </tr>
+
bgcolor="red" | unknown
  <tr>
+
bgcolor="red" | Not Yet Implemented
    <td>multiple friend IM</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| voice
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | Must enable and use freeswitch voice
  </tr>
+
bgcolor="lime" | Must enable and use freeswitch voice
  <tr>
+
|-
    <td>participant list</td>
+
| IRC bridge
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK (Configurable on Server)
  </tr>
+
|}
  <tr>
+
    <td>voice</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
  <tr>
+
    <td>IRC bridge</td>
+
    <td bgcolor="grey">unknown</td>
+
    <td bgcolor="lime">OK</td>
+
  </tr>
+
</table>
+
 
+
 
== Physics / Collision ==
 
== Physics / Collision ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="150" | &nbsp;
    <th width="150">&nbsp;</th>
+
width="150" | basicphysics
    <th width="150">basicphysics</th>
+
width="150" | POS
    <th width="150">OpenDynamicsEngine</th>
+
!  width="150" | OpenDynamicsEngine
    <th width="150">modified_BulletX</th>
+
width="150" | modified_BulletX
    <th width="150">RealPhysX</th>
+
width="150" | RealPhysX
  </tr>
+
!  width="150" | BulletDotNET
  <tr>
+
|-
    <td>walk on ground</td>
+
| walk on ground
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="yellow">partially working (ground is very slippery)</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="yellow" | partially working (ground is very slippery)
  </tr>
+
bgcolor="grey" | unknown
  <tr>
+
|  bgcolor="lime" | OK
    <td>fly</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| fly
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|  bgcolor="lime" | OK
  <tr>
+
bgcolor="grey" | unknown
    <td>sit on ground</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| sit on ground
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
  </tr>
+
|  bgcolor="lime" | OK
  <tr>
+
bgcolor="red" | not working
    <td>sit on object</td>
+
bgcolor="red" | not working
    <td bgcolor="red">not working</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| sit on object
    <td bgcolor="red">not working</td>
+
|  bgcolor="lime" | OK
  </tr>
+
bgcolor="red" | not working
  <tr>
+
|  bgcolor="yellow" | partially working (autopilot has trouble getting to the right spot 'try phantom prim')
    <td>walk on object</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="red">not working</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="yellow">partially working (some stability issues)</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| walk on object
  </tr>
+
bgcolor="red" | not working
  <tr>
+
|  bgcolor="lime" | OK
    <td>bump into object</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="red">not working</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="lime">OK</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| bump into object
  <tr>
+
bgcolor="red" | not working
    <td>prim physics</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="grey" | unknown
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="lime" | OK
  </tr>
+
|-
</table>
+
| Collidable Linksets
 
+
bgcolor="red" | not working
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Avatar Land on Prim
 +
bgcolor="red" | not working
 +
bgcolor="lime" | OK
 +
|  bgcolor="lime" | OK
 +
bgcolor="grey" | unknown
 +
bgcolor="grey" | unknown
 +
|  bgcolor="lime" | OK
 +
|-
 +
| prim physics
 +
bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
bgcolor="lime" | OK
 +
bgcolor="grey" | unknown
 +
bgcolor="grey" | unknown
 +
|  bgcolor="lime" | OK
 +
|-
 +
| Physical (active) Linksets
 +
|  bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
|  bgcolor="lime" | OK
 +
|  bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
|  bgcolor="lime" | OK
 +
|-
 +
| cut/hollow/dimpled prim (non)collisions
 +
bgcolor="grey" | unknown
 +
bgcolor="grey" | unknown
 +
|  bgcolor="lime" | OK with Meshmerizer
 +
bgcolor="grey" | unknown
 +
bgcolor="grey" | unknown
 +
|  bgcolor="lime" | OK
 +
|-
 +
| physical vehicles
 +
|  bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
|  bgcolor="lime" | OK, but friction is much too high.
 +
|  bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
|  bgcolor="red" | not working
 +
|}
 
== Scripting ==
 
== Scripting ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| create LSL script
  <tr>
+
bgcolor="lime" | OK, see supported commands
    <td>create LSL script</td>
+
bgcolor="lime" | OK, see supported commands
    <td bgcolor="yellow">partially working</td>
+
|-
    <td bgcolor="grey">unknown</td>
+
| add script to object
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | Drag from inventory into prim
    <td>add script to object</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| execute script in object
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|}
    <td>execute script in object</td>
+
    <td bgcolor="lime">OK</td>
+
    <td bgcolor="grey">unknown</td>
+
  </tr>
+
</table>
+
 
+
 
Note: not all scripting features are supported yet.
 
Note: not all scripting features are supported yet.
The following features are currently implemented:
+
Check [[LSL Status]] for currently implemented features.
* Functions: see [[llFunction_implementation_status]]
+
* Events: touch_start(), state_entry()
+
* States: default
+
 
+
 
== Inventory ==
 
== Inventory ==
<table border="1" cellpadding="5" cellspacing="0">
+
{|  border="1" cellpadding="5" cellspacing="0"  
  <tr>
+
width="200" | &nbsp;
    <th width="200">&nbsp;</th>
+
width="200" | Standalone
    <th width="200">Standalone</th>
+
width="200" | Grid
    <th width="200">Grid</th>
+
|-
  </tr>
+
| create new items (folder, notes, body, clothes, prims, scripts)
  <tr>
+
bgcolor="lime" | OK
    <td>create new items (folder, notes, body, clothes, prims, scripts)</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| delete prims -> trash
  </tr>
+
|  bgcolor="lime" | OK
  <tr>
+
|  bgcolor="lime" | OK
    <td>delete items</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| delete items -> trash
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
|-
    <td>trash folder functions (restore, purge)</td>
+
| trash folder functions (restore, purge)
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
bgcolor="lime" | OK
  </tr>
+
|-
  <tr>
+
| search inventory
    <td>search inventory</td>
+
bgcolor="lime" | OK
    <td bgcolor="lime">OK</td>
+
bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|-
  </tr>
+
| "recent items" list
  <tr>
+
bgcolor="red" | not working
    <td>"recent items" list</td>
+
bgcolor="yellow" | half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)
    <td bgcolor="red">not working</td>
+
|-
    <td bgcolor="red">not working</td>
+
| inventory persists across logout / login
  </tr>
+
bgcolor="lime" | OK
  <tr>
+
bgcolor="lime" | OK
    <td>inventory persists across logout / login</td>
+
|-
    <td bgcolor="lime">OK</td>
+
| drag items to / from world
    <td bgcolor="red">not working</td>
+
bgcolor="lime" | OK
  </tr>
+
|  bgcolor="lime" | OK
  <tr>
+
|-
    <td>drag items to / from world</td>
+
| give inventory items to other avatars
    <td bgcolor="lime">OK</td>
+
|  bgcolor="lime" | OK
    <td bgcolor="grey">unknown</td>
+
|  bgcolor="lime" | OK
  </tr>
+
Inventory should not yet be treated as permanent, whilst development is still occurring.
</table>
+
|}
 +
== Permissions ==
 +
{|  border="1" cellpadding="5" cellspacing="0"
 +
!  width="200" | &nbsp;
 +
!  width="200" | Standalone - Allowed User
 +
!  width="200" | Standalone - Denied User
 +
!  width="200" | Grid - Allowed User
 +
!  width="200" | Grid - Denied User
 +
|-
 +
| Run Script - Estate Disabled
 +
bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | no
 +
|  bgcolor="lime" | no
 +
|-
 +
| Run Script - Parcel Disabled
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="lime" | no
 +
|-
 +
| Rez Object - Estate Disabled
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | N/A
 +
|  bgcolor="grey" | N/A
 +
|-
 +
| Rez Object - Parcel Disabled
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Edit Estate Settings
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="lime" | no
 +
|-
 +
| Edit Terrain
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Duplicate (Drag-Duplicate AND Ctrl-D) Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Take Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Move Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Copy Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Edit Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Delete Object
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|-
 +
| Add/Remove to Object's Inventory
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="grey" | unknown
 +
|  bgcolor="lime" | yes
 +
|  bgcolor="red" | yes
 +
|}
 +
 
 +
-- note --
 +
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects
 +
 
 +
[[Category:Development]]

Latest revision as of 04:16, 4 December 2023

Contents

[edit] Automated Testing

OpenSimulator uses nant to implement an automated code-level test suite. Contributions to this suite are very welcome. See Automated Testing for more information.

OpenSimulator comes with a tool called pCampBot that can simulate multiple clients logging and performing actions in an installation.

OpenSimulator also has some executables that test some local service operations.

OpenSim.Tests.Clients.GridClient.exe
OpenSim.Tests.Clients.InstantantMessage.exe
OpenSim.Tests.Clients.PresenceClient.exe
OpenSim.Tests.Clients.UserAccountClient.exe 

However, these executables are currently short and basic (e.g. they are hardcoded to assume services are on various 8001, 8002 and 8003 ports on 127.0.0.1).

[edit] Current functionality


Possibly this section should hang off the Feature Matrix when/if it is updated -- Justincc 12:02, 2 May 2012 (PDT)


Check LSL Status Page for currently implemented scripting features.
Note: not all scripting features are supported yet.

  • Standalone region tested with svn version 9379
  • Grid region tested with svn version 9379


[edit] Account

  Standalone Grid
login OK OK
logout OK OK
relog OK OK
Home - Login Start Location OK OK - Configurable by Region
Alt Home - if Home unavailable unknown Alternate Region hardset by GRID

[edit] World

  Standalone Grid
day / night cycle OK OK
windlight OK OK
clouds Working Working
wind Working Working
water and water texture OK OK
terrain and terrain textures OK OK

[edit] Accounts and permissions

  Standalone Grid
multiple account creation OK OK
permissions per account OK OK
account has inventory OK OK
sim supports multiple logins OK OK

[edit] Avatar

  Standalone Grid
teleport within region partially working (always facing north after teleport) partially working (go inside ground when teleport from low to high position,always facing north after teleport)
teleport between regions OK OK
built-in animations (walking, flying, sitting) partially working partially working
uploaded animations / gestures OK OK
uploaded sounds OK OK
can wear clothes OK OK
can attach items OK OK
profile pics & text pics & text
DRAG / CTRL DRAG objects OK OK

[edit] Building

  Standalone Grid
create prim OK OK
change prim type OK OK
change prim transparency OK OK
change prim colour OK OK
change prim texture (including uploaded textures) OK OK
change prim size, cut, hollow, etc OK OK
prim light, fullbright and flexi OK OK
link prims OK OK
unlink prims OK OK
permissions Working Working
objects persist in world across login / logoff and server restart OK OK
parcel support OK See Parcels Below OK See Parcels Below

[edit] Terraforming

  Standalone Grid
select land OK OK
raise land OK OK
lower land OK OK
flatten land OK OK
roughen land OK OK
smooth land OK OK

[edit] Land and parcels

  Standalone Grid
subdivide Working Working
join Working Working
buy and sell Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000 Working (when using a 3rd party module)
Set Land To Group OK OK
Allow Deed To Group OK OK
Owner Makes Contribution With Deed not working Working (when using a 3rd party module)
Buy Pass - (Temporary Paid Access) not working Not Yet Implemented
Buy For Group OK OK
Covenants
Buy For Group OK OK
Estate Owner OK OK
Land Objects
Sim Usage OK OK
Prims on Parcel OK OK
Return Parcel Primitives OK OK
AutoReturn of Prims OK OK
Show Owners (Land Menu) OK OK
Land Options|
Show Owners (Land Menu) OK OK
Land Media
Replace Texture With Media OK OK
Music Stream URL OK OK
Restrict Spatialized Sounds to Parcel Not Yet Implemented Not Yet Implemented
Land Access
Show Owners (Land Menu) OK OK
Land Bans
Limit Access to Group Yes Yes
Limit Access by Avatar OK OK
Individual Avatar Ban Working Working - Grid can disable feature gridwide

[edit] UI

  Standalone Grid
friends list OK OK
uploads OK OK, jpg, bmp,tga (alpha)
edit profile OK, but not complete OK, but not complete
search partially working(User, Groups, Parcel, Region) Working(User, Groups, Land Sales, Events, Classifieds)
large map OK OK
minimap OK OK
money Works if using IP ADDRESS AND PORT:9000 Works if using IP ADDRESS AND PORT:9000
HUD attachments OK OK

[edit] Friends

  Standalone Grid
add OK OK
remove OK OK
permissions OK OK
mapping OK OK
online visibility OK OK
can edit my objects OK OK
send teleport OK OK

[edit] Groups

Groups are implemented, but must be enabled in opensim.ini

  Standalone Grid
create OK OK
join OK OK
description OK OK
graphic OK OK
notices OK OK
vote Not Yet Implemented Not Yet Implemented
invite OK OK
remove OK OK
members OK OK
group list OK OK
publish unknown Not Yet Implemented
set title OK OK
change active title OK OK
enrollment fee unknown Not Yet Implemented
open enrollment OK OK
set mature flag OK OK
group land OK OK

[edit] Group Roles

  Standalone Grid
create OK OK
edit OK OK
remove OK OK
add person OK OK
remove person OK OK
abilities Partially Implemented Partially Implemented

[edit] Chat, IM, Voice

  Standalone Grid
local chat OK OK - Plus Configurable Distance (server)
Shout OK OK - Plus Configurable Distance (server)
send / receive IM OK OK
offline IM OK OK
group IM OK, but groups must be enabled OK, but groups must be enabled
multiple friend IM unknown Not Yet Implemented
participant list unknown Not Yet Implemented
voice Must enable and use freeswitch voice Must enable and use freeswitch voice
IRC bridge OK OK (Configurable on Server)

[edit] Physics / Collision

  basicphysics POS OpenDynamicsEngine modified_BulletX RealPhysX BulletDotNET
walk on ground OK OK OK partially working (ground is very slippery) unknown OK
fly OK OK OK OK unknown OK
sit on ground OK OK OK not working not working OK
sit on object OK not working partially working (autopilot has trouble getting to the right spot 'try phantom prim') unknown unknown OK
walk on object not working OK OK unknown unknown OK
bump into object not working OK OK unknown unknown OK
Collidable Linksets not working OK OK unknown unknown OK
Avatar Land on Prim not working OK OK unknown unknown OK
prim physics not working not working OK unknown unknown OK
Physical (active) Linksets not working not working OK not working not working OK
cut/hollow/dimpled prim (non)collisions unknown unknown OK with Meshmerizer unknown unknown OK
physical vehicles not working not working OK, but friction is much too high. not working not working not working

[edit] Scripting

  Standalone Grid
create LSL script OK, see supported commands OK, see supported commands
add script to object OK Drag from inventory into prim
execute script in object OK OK

Note: not all scripting features are supported yet. Check LSL Status for currently implemented features.

[edit] Inventory

  Standalone Grid
create new items (folder, notes, body, clothes, prims, scripts) OK OK
delete prims -> trash OK OK
delete items -> trash OK OK
trash folder functions (restore, purge) OK OK
search inventory OK OK
"recent items" list not working half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)
inventory persists across logout / login OK OK
drag items to / from world OK OK
give inventory items to other avatars OK OK

Inventory should not yet be treated as permanent, whilst development is still occurring.

[edit] Permissions

  Standalone - Allowed User Standalone - Denied User Grid - Allowed User Grid - Denied User
Run Script - Estate Disabled unknown unknown no no
Run Script - Parcel Disabled unknown unknown yes no
Rez Object - Estate Disabled unknown unknown N/A N/A
Rez Object - Parcel Disabled unknown unknown yes yes
Edit Estate Settings unknown unknown yes no
Edit Terrain unknown unknown yes yes
Duplicate (Drag-Duplicate AND Ctrl-D) Object unknown unknown yes yes
Take Object unknown unknown yes yes
Move Object unknown unknown yes yes
Copy Object unknown unknown yes yes
Edit Object unknown unknown yes yes
Delete Object unknown unknown yes yes
Add/Remove to Object's Inventory unknown unknown yes yes

-- note -- new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects

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