Talk:Inventory

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Summary if Ubit's duscussion remived from the main advice page fir Inventiry.)
 
m (Add para break as in original Ubit notes)
Line 1: Line 1:
 
Ubit notes, 14-May-2022
 
Ubit notes, 14-May-2022
  
Inventory was supposed to be somewhat flexible, closer to what we see in most filesystems. Sadly viewers drift into game like inventories, expecting more rigid structure and rigid use rather that just optional "preferred" structure. While some of thiese changes are acceptable, others are not, since they will break on older opensimulator versions and worse will break with inventory backup files. Recent viewers are merging code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.
+
Inventory was supposed to be somewhat flexible, closer to what we see in most filesystems. Sadly viewers drift into game like inventories, expecting more rigid structure and rigid use rather that just optional "preferred" structure. While some of thiese changes are acceptable, others are not, since they will break on older opensimulator versions and worse will break with inventory backup files
 +
 
 +
Recent viewers are incorporatinh code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.

Revision as of 13:56, 14 May 2022

Ubit notes, 14-May-2022

Inventory was supposed to be somewhat flexible, closer to what we see in most filesystems. Sadly viewers drift into game like inventories, expecting more rigid structure and rigid use rather that just optional "preferred" structure. While some of thiese changes are acceptable, others are not, since they will break on older opensimulator versions and worse will break with inventory backup files

Recent viewers are incorporatinh code to try enforce such game like restrictions. Viewers for opensimulator must stay compatible and fully functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree. Viewers should validate the integrity of the folders tree, namely parent/child relations, and verify lost Llnks.

Personal tools
General
About This Wiki