Prims (Content Creation)

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==== How SL Primitives [Really] Work ====
 
==== How SL Primitives [Really] Work ====
* Link: http://www.realityprime.com/blog/2008/08/how-sl-primitives-really-work (confirmed 2023-05-29)
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* Link: https://web.archive.org/web/20190312022703/http://www.realityprime.com/blog/2008/08/how-sl-primitives-really-work (confirmed 2023-05-29)
 
* Author: Avi Bar-Zeev
 
* Author: Avi Bar-Zeev
 
Link to the WayBack Machine since the blog the article was originally posted on is long gone.
 
Link to the WayBack Machine since the blog the article was originally posted on is long gone.

Revision as of 18:46, 28 May 2023

Prims are procedural meshes, that is they are generated by the viewer from a (fairly simple) mathematical formula. The main advantage of this compared to polylist meshes is that a prim has much lower streaming cost. All the prim shapes currently supported are created from a set of only 15 parameters so the amount of data needed for even the most complex prim shape is only a fraction of what is required for transferring even the simplest (polylist) mesh. Prims also seem to be easier for most people to build with and they have turned out to have considerably lower effective render cost than similar shapes made from mesh (although this may be because the rendering pipeline was optimized for prims right from the start).

Contents

Exporting and Importing Prim Builds

Two of the most common viewers for OpenSim, Firestorm and Singularity, both have functions for exporting and importing single prims and linksets made from prims. Singularity uses an XML format which is also supported by some older viewers. Firestorm has its own oxp file format.

Prim builds can also be included in OAR and IAR files and be exported and imported that way.

Links

Documentation

How SL Primitives [Really] Work

Link to the WayBack Machine since the blog the article was originally posted on is long gone.

Avi Bar-Zeev was the inventor of the prim system that was adopted by Second Life in 2002 and later by opensim. In 2008 he started documenting his work. He never finished but what he did publish still contains a lot of valuable information.

Best Practices

There are no links in this category yet.

Guides

There are no links in this category yet.

Tutorials

The ultimate guide to prim twisting

Not exactly what the title claims but still a very good resource to learn some of the most common shapes that can be made from prims.

Prim twists

A few shapes not included in the ultimate guide.

Examples

There are no links in this category yet.

Projects

There are currently no prim related projects.

Content Libraries

Online repositories for prim builds. Mostly as parts of OAR or IAR files but also some in Singularity's XML format.

Please note that all the content from these sites has already been uploaded several times to the hypergrid and it is recommended to use existing uploads whenever possible. There's no need to load the grid servers with more duplicates than necessary.

Ener Hax

  • http://enerhax.com/ (confirmed 2023-05-29)
  • Content: All kinds
  • License: Various Creative Commons licenses - see individual items

Objects in XML format and complete OAR files.

Oligo Academy

  • Link: http://oligo.academy/my/ Oligo Academy (confirmed 2023-05-29)
  • Content: All kinds
  • License:
    • Content from Zadaroo: CC0
    • Content from miltaryverse.org: CC_BY-SA 4.0

OAR files from the now defunct militaryverse.org site and also an alternative source for Linda Kellie's OAR and IAR files.

OpenSim Archive

Content: All kinds License: Various IAR/OARs, items, objects scripts and regular builds of OpenSim.

Outworldz

Content: All kinds License: Various Collection of textures, meshes, objects, avatars and other items. Licenses vary.

Zadaroo

Zadaroo is perhaps best known for hosting all of Linda Kellie's works after Kellie took down her own website but there is also some good classic content by the siteowner there.

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