OsSetTerrainHeight
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | | | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
− | | | + | |delay=0 |
+ | |additional_info=This function was added in 0.7.2-post-fixes | ||
+ | |function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default |
Revision as of 11:42, 7 December 2018
integer osSetTerrainHeight(integer x, integer y, float val)
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NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
Notes | |
This function was added in 0.7.2-post-fixes |