OsSetStandTarget

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(Add exemple script)
 
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|function_syntax=osSetStandTarget(vector feetTarget)
 
|function_syntax=osSetStandTarget(vector feetTarget)
 
|csharp_syntax=
 
|csharp_syntax=
|description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.
+
|description= Sets a position, relative to prim local frame, where to place the feet of a avatar on stand. The final position may not be exactly that.
 
Setting it to <0,0,0> disables it, default stand offset and login are used.
 
Setting it to <0,0,0> disables it, default stand offset and login are used.
 
This vector is stored on the prim, even if the script is removed
 
This vector is stored on the prim, even if the script is removed

Latest revision as of 17:31, 21 November 2021

osSetStandTarget(vector feetTarget)
Sets a position, relative to prim local frame, where to place the feet of a avatar on stand. The final position may not be exactly that.

Setting it to <0,0,0> disables it, default stand offset and login are used. This vector is stored on the prim, even if the script is removed

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Example of osSetStandTarget
 
vector target = <0.0, 0.3, 0.55>;
vector rotate = <0.0, 0.0, 90.0>;
vector stand_target = <1.0, -1.0, 1.0>;
key avatar;
 
debug(string name)
{
    stand_target = osGetStandTarget();
    llOwnerSay("stand_target for avatar " + name + " is " + (string)stand_target);
}
 
default
{
    state_entry()
    {
        llUnSit(llAvatarOnSitTarget());
        llSetClickAction(CLICK_ACTION_SIT);
        llSitTarget(target, llEuler2Rot((rotate * DEG_TO_RAD)));
        osSetStandTarget(stand_target);
    }
 
    changed(integer change)
    {
        if (change & CHANGED_LINK)
        {
            key user = llAvatarOnSitTarget();
 
            if (user != NULL_KEY)
            {
                avatar = user;
                debug(osKey2Name(avatar));
            }
 
            else if (user == NULL_KEY)
            {
                debug(osKey2Name(avatar));
                avatar = NULL_KEY;
            }
 
            else
            {
                llResetScript();
            }
        }
    }
}
Notes
This function was added in 0.9.2.0
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