OsSetRegionWaterHeight

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         }
 
         }
 
     }
 
     }
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}
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</source>
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<source lang="lsl">
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// Hochwasser - flooding
 +
 +
integer waterstatus = TRUE;
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float zaehler = 20.00;
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float tspeed = 0.25;
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 +
flooding()
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{
 +
    while ( zaehler >= 20.00 )
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    {
 +
      llSleep(tspeed);
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      osSetRegionWaterHeight(zaehler);
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      zaehler = zaehler - 0.01;
 +
    }
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}
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 +
drying()
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{
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    while ( zaehler <= 20.49 )
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    {
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      llSleep(tspeed);
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      osSetRegionWaterHeight(zaehler);
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      zaehler = zaehler + 0.01;
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    }
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}
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default
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{
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    state_entry() {
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        osSetRegionWaterHeight(20.0);
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    }
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    touch_start(integer total_number) {
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        if ( waterstatus )
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        {
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            waterstatus = FALSE;
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            flooding();
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        }
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        else
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        {
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            waterstatus = TRUE;
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            drying();
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        }
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        llSay(0, " Wasserstand Fertig!");
 +
    }
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}
 
}
 
</source>
 
</source>

Revision as of 09:05, 26 August 2023

osSetRegionWaterHeight(float height)
Sets the water height for the current region.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// Region Water Height utility
// I know, it's probably horribly inefficient and confusing, but it works.
// Arkaniad Exonar, '10
 
float g_WaterHeight; // <---- Storage Var
integer g_ListenChan = 0;
list g_ltmp; // <--------Temporary buffer
 
default
{
    state_entry()
    {
        llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener
        llSay(0, "Ready for commands");
    }
    listen(integer channel, string name, key id, string message)
    {
        g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks
        if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory
        {
            osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value
            llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)");
            g_ltmp = []; // Flush buffers
        }
    }
}
// Hochwasser - flooding
 
integer waterstatus = TRUE;
float zaehler = 20.00;
float tspeed = 0.25;
 
flooding()
{
    while ( zaehler >= 20.00 )
    {
      llSleep(tspeed);
      osSetRegionWaterHeight(zaehler);
      zaehler = zaehler - 0.01;
    }
}
 
drying()
{
    while ( zaehler <= 20.49 )
    {
      llSleep(tspeed);
      osSetRegionWaterHeight(zaehler);
      zaehler = zaehler + 0.01;
    }
}
 
default
{
    state_entry() {
        osSetRegionWaterHeight(20.0);
    }
 
    touch_start(integer total_number) {
        if ( waterstatus )
        {
            waterstatus = FALSE;
            flooding();
        }
        else
        {
            waterstatus = TRUE;
            drying();
        }
        llSay(0, " Wasserstand Fertig!");
    }
 
}
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