OsSetPenColor

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The color names and hexadecimal color representations are not case-sensitive.<br>
 
The color names and hexadecimal color representations are not case-sensitive.<br>
  
* osSetPenColor(string drawList, vector color, float alpha) converts vector color and alpha to the hexadecimal color string and appends the drawing comand. If alpha is not present, the value is 1.0 (0xFF) is used<br>
+
* osSetPenColor(string drawList, vector color) converts vector color the hexadecimal color string with a alpha of 1.0(0xFF)and appends the drawing command.
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 +
* osSetPenColor(string drawList, vector color, float alpha) converts vector color and alpha to the hexadecimal color string and appends the drawing command.
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'''NOTE :''' This function replaces the deprecated [[OsSetPenColour]] function.
 
'''NOTE :''' This function replaces the deprecated [[OsSetPenColour]] function.

Revision as of 07:17, 5 May 2023

string osSetPenColor(string drawList, string color)

string osSetPenColor(string drawList, vector color)
string osSetPenColor(string drawList, vector color, float alpha)

  • osSetPenColor(string drawList, string color) Appends a PenColor drawing command to the string provided in drawList and returns the result.

This sets the pen's drawing color to either the specified named .NET color named colors or to a 32-bit color value (formatted as eight hexadecimal digits in the format aarrggbb, representing the eight-bit alpha, red, green and blue channels).

For full opacity, use an alpha value of FF (e.g. FFFF0000 for red); for varying degrees of transparency, reduce the alpha value (e.g. 800000FF for semi-transparent blue).

The color names and hexadecimal color representations are not case-sensitive.

  • osSetPenColor(string drawList, vector color) converts vector color the hexadecimal color string with a alpha of 1.0(0xFF)and appends the drawing command.
  • osSetPenColor(string drawList, vector color, float alpha) converts vector color and alpha to the hexadecimal color string and appends the drawing command.


NOTE : This function replaces the deprecated OsSetPenColour function.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Example of osSetPenColor
 
string hexDigits = "0123456789abcdef";
list colorNames = [
    "AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque",
    "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "BurlyWood",
    "CadetBlue", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk",
    "Crimson", "Cyan", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGrey",
    "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange",
    "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue",
    "DarkSlateGrey", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue",
    "DimGrey", "DodgerBlue", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia",
    "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Grey", "Green", "GreenYellow",
    "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender",
    "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral",
    "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink",
    "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateGrey",
    "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Magenta",
    "Maroon", "MediumAquamarine", "MediumBlue", "MediumOrchid", "MediumPurple",
    "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise",
    "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin",
    "NavajoWhite", "Navy", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed",
    "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed",
    "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple",
    "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown",
    "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGrey",
    "Snow", "SpringGreen", "SteelBlue", "Tan", "Teal", "Thistle", "Tomato",
    "Turquoise", "Violet", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen"
];
 
default
{
    state_entry()
    {
        // Storage for our drawing commands
        string CommandList = "";
        integer i;
        // Set the pen width to 1 pixel
        CommandList = osSetPenSize(CommandList, 1);
 
        // draw each named color as a single horizontal line
        for (i = 0; i < 140; ++i)
        {
            // Set the pen to the next color name in our list
            CommandList = osSetPenColor(CommandList, llList2String( colorNames, i));
            // Now draw a line in that color
            CommandList = osDrawLine(CommandList, 0, i, 255, i);
        }
 
        // Now let's fill up the remainder with lines of random colors, leaving a gap of 20 lines.
        for (i = 161; i < 256; ++i)
        {
            // give it an opaque alpha
            string thisColor = "ff";
            integer j;
 
            // then choose six random hex digits for the color
            for (j = 0; j < 6; ++j)
            {
                integer k = (integer)llFrand(16.0);
                thisColor += llGetSubString(hexDigits, k, k);
            }
            CommandList = osSetPenColor(CommandList, thisColor);
            CommandList = osDrawLine(CommandList, 0, i, 255, i);
        }
        // Now generate the texture and apply it to the prim
        osSetDynamicTextureData("", "vector", CommandList, "width:256,height:256", 0);
    }
}
Notes
This function was added in 0.7.2-post-fixes; Variants wit vector and alpha added in 0.9.3.0


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