OsSetOwnerSpeed

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|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=void osSetOwnerSpeed(LSL_Float SpeedModifier)
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|function_syntax=void osSetOwnerSpeed(float SpeedModifier)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
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default

Revision as of 14:10, 27 November 2018

void osSetOwnerSpeed(float SpeedModifier)
Implemented september 28, 2018 by Bill Blight in GIT# 6d9de1 & 881268 and MANTIS# 8383

This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.

The default value for SpeedModifier is 1.0 and the maximum value is 4.0.

To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:

[PHYSICS]: Got a NaN velocity from Scene in a Character

Note: ...

Threat Level Moderate
Permissions ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
{
    state_entry()
    {
        osSetOwnerSpeed(2.5);
    }
}
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