OsNpcSaveAppearance

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|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//
 
//
// osAgentSaveAppearance Script Example
+
// osNpcSaveAppearance Script Exemple
 
// Author: djphil
 
// Author: djphil
 
//
 
//
Line 18: Line 18:
 
     state_entry()
 
     state_entry()
 
     {
 
     {
         llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage.");
+
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
     }
 
     }
  
     touch_start(integer number)
+
     collision_start(integer number)
 
     {
 
     {
         key toucher = llDetectedKey(0);
+
         key collider = llDetectedKey(0);
  
         if (llGetAgentSize(toucher) != ZERO_VECTOR)
+
         if (osIsNpc(collider))
 
         {
 
         {
             string FullName = llDetectedName(0);
+
             key result = osNpcSaveAppearance(collider, (string)collider);
            list buffer = llParseString2List(FullName, " ", []);
+
            string FirstName = llList2String(buffer, 0);
+
            string LastName = llList2String(buffer, 1);
+
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
+
            llSay(PUBLIC_CHANNEL, "Attempting to create an Notecard \"" + NotecardName + "\".");
+
 
+
            key result = osAgentSaveAppearance(toucher, NotecardName);
+
  
 
             if (result && result != NULL_KEY)
 
             if (result && result != NULL_KEY)
 
             {
 
             {
                 llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created with success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
 
             }
 
             }
  
 
             else
 
             else
 
             {
 
             {
                 llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created without success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
 
             }
 
             }
 
         }
 
         }
Line 49: Line 42:
 
         else
 
         else
 
         {
 
         {
             llInstantMessage(toucher, "You need to be in the same region to use this function ...");
+
             llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
 
         }
 
         }
 
     }
 
     }
Line 57: Line 50:
 
<source lang="lsl">
 
<source lang="lsl">
 
//
 
//
// osAgentSaveAppearance (with option) Script Example
+
// osNpcSaveAppearance Script Exemple
 
// Author: djphil
 
// Author: djphil
 
//
 
//
Line 67: Line 60:
 
     state_entry()
 
     state_entry()
 
     {
 
     {
         llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance (with option) usage.");
+
         llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
 
     }
 
     }
  
     touch_start(integer number)
+
     collision_start(integer number)
 
     {
 
     {
         key toucher = llDetectedKey(0);
+
         key collider = llDetectedKey(0);
  
         if (llGetAgentSize(toucher) != ZERO_VECTOR)
+
         if (osIsNpc(collider))
 
         {
 
         {
            string FullName = llDetectedName(0);
 
            list buffer = llParseString2List(FullName, " ", []);
 
            string FirstName = llList2String(buffer, 0);
 
            string LastName = llList2String(buffer, 1);
 
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
 
            llSay(PUBLIC_CHANNEL, "Attempting to create an Notecard \"" + NotecardName + "\".");
 
 
 
             key result;
 
             key result;
  
 
             if (includeHuds == TRUE)
 
             if (includeHuds == TRUE)
 
             {
 
             {
                 result = osAgentSaveAppearance(toucher, NotecardName, TRUE);
+
                 result = osNpcSaveAppearance(collider, (string)collider, TRUE);
 
             }
 
             }
           
+
 
 
             else
 
             else
 
             {
 
             {
                 result = osAgentSaveAppearance(toucher, NotecardName, FALSE);
+
                 result = osNpcSaveAppearance(collider, (string)collider, FALSE);
 
             }
 
             }
  
 
             if (result && result != NULL_KEY)
 
             if (result && result != NULL_KEY)
 
             {
 
             {
                 llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created with success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
 
             }
 
             }
  
 
             else
 
             else
 
             {
 
             {
                 llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created without success.");
+
                 osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
 
             }
 
             }
 
         }
 
         }
Line 108: Line 94:
 
         else
 
         else
 
         {
 
         {
             llInstantMessage(toucher, "You need to be in the same region to use this function ...");
+
             llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
 
         }
 
         }
 
     }
 
     }
Line 115: Line 101:
 
|additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
 
|additional_info=This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
 
}}
 
}}
'''See Also:'''
+
== See Also ==
 
* [[osNpcLoadAppearance]]
 
* [[osNpcLoadAppearance]]
 
* [[osNpcSaveAppearance]]
 
* [[osNpcSaveAppearance]]
 +
* [[osAgentSaveAppearance]]

Latest revision as of 19:52, 5 December 2020

key osNpcSaveAppearance(key npc, string notecard)

key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)

Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.

first variant will include huds on the save appearence. Second variant alloes control of that. incluceHuds 1 (TRUE) will include 0(FALSE) will not

Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcSaveAppearance Script Exemple
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
    }
 
    collision_start(integer number)
    {
        key collider = llDetectedKey(0);
 
        if (osIsNpc(collider))
        {
            key result = osNpcSaveAppearance(collider, (string)collider);
 
            if (result && result != NULL_KEY)
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
            }
 
            else
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
            }
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
        }
    }
}

And with "includeHuds"

//
// osNpcSaveAppearance Script Exemple
// Author: djphil
//
 
integer includeHuds = TRUE;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcSaveAppearance usage.");
    }
 
    collision_start(integer number)
    {
        key collider = llDetectedKey(0);
 
        if (osIsNpc(collider))
        {
            key result;
 
            if (includeHuds == TRUE)
            {
                result = osNpcSaveAppearance(collider, (string)collider, TRUE);
            }
 
            else
            {
                result = osNpcSaveAppearance(collider, (string)collider, FALSE);
            }
 
            if (result && result != NULL_KEY)
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved with success.");
            }
 
            else
            {
                osNpcSay(collider, "Notecard \"" + (string)collider + "\" saved without success.");
            }
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and save their appearance in a notecard ...");
        }
    }
}
Notes
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0


[edit] See Also

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