OsGetRezzingObject

From OpenSimulator

Revision as of 15:16, 30 November 2020 by Djphil (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
key osGetRezzingObject()
Get the key of the object that rezzed this object.

Will return NULL_KEY if rezzed by agent or otherwise unknown source. Should only be reliable inside the on_rez event.

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osGetRezzingObject Script Example
// Author: djphil
//
 
default
{
    on_rez(integer param)
    {
        key objectID = osGetRezzingObject();
 
        if (objectID == NULL_KEY)
        {
            llSay(PUBLIC_CHANNEL, "I was rezzed by agent or otherwise unknown source.");
            llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID);
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "I was rezzed by an object rezzer.");
            llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID);
            llSay(PUBLIC_CHANNEL, "My rezzing object name is: " + llKey2Name(objectID));
        }
    }
}

Object Rezzer:

//
// Object Rezzer Script Example
// Author: djphil
//
 
key objectID;
integer switch;
 
default
{
    state_entry()
    {
        if (llGetInventoryNumber(INVENTORY_OBJECT))
        {
            llSay(PUBLIC_CHANNEL, "Touch to see llRezObject usage.");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Inventory object missing ...");
        }
    }
 
    touch_start(integer number)
    {
        if (switch =! switch)
        {
            llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0);
        }
 
        else
        {
            osDie(objectID);
        }
    }
 
    object_rez(key uuid)
    {
        objectID = uuid;
    }
}
Notes
This function was added in 0.7.4-post-fixes
Personal tools
General
About This Wiki