OsCollisionSound

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osCollisionSound(string impact_sound, float impact_volume)
Sets collision sound to impact_sound with specified volume.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osCollisionSound
//
 
// Can be sound's name in object's inventory or the sound uuid
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
float impact_volume = 1.0;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
        osCollisionSound(impact_sound, impact_volume);
    }
}
Notes
This function was added in 0.9.0.1


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