OsAvatarName2Key

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Line 10: Line 10:
 
//  
 
//  
 
   
 
   
 +
// Define the first and last names of the avatar
 
string FirstName = "John";
 
string FirstName = "John";
 
string LastName = "Smith";
 
string LastName = "Smith";
Line 17: Line 18:
 
     state_entry()
 
     state_entry()
 
     {
 
     {
 +
        // Display a message prompting users to touch the object to see how osAvatarName2Key is used
 
         llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
 
         llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
 
     }
 
     }
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     touch_start(integer number)
 
     touch_start(integer number)
 
     {
 
     {
 +
        // Concatenate the first and last names to form the full avatar name
 
         string AvatarName = FirstName + " " + LastName;
 
         string AvatarName = FirstName + " " + LastName;
 +
 +
        // Call osAvatarName2Key function to get the key of the avatar based on first and last names
 
         key AvatarKey = osAvatarName2Key(FirstName, LastName);
 
         key AvatarKey = osAvatarName2Key(FirstName, LastName);
  
 +
        // Display the avatar name and key
 
         llSay(PUBLIC_CHANNEL, "The avatar name is " + AvatarName);   
 
         llSay(PUBLIC_CHANNEL, "The avatar name is " + AvatarName);   
 
         llSay(PUBLIC_CHANNEL, "The avatar key is " + (string)AvatarKey);     
 
         llSay(PUBLIC_CHANNEL, "The avatar key is " + (string)AvatarKey);     
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     state_entry()
 
     state_entry()
 
     {
 
     {
 +
        // Display a message prompting users to touch the object to see how osAvatarName2Key is used
 
         llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
 
         llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
 
     }
 
     }
Line 45: Line 52:
 
     touch_start(integer number)
 
     touch_start(integer number)
 
     {
 
     {
 +
        // Get the name of the avatar who touched the object
 
         string AvatarName = llDetectedName(0);
 
         string AvatarName = llDetectedName(0);
 +
       
 +
        // Parse the avatar name to extract first and last names
 
         list buffer = llParseString2List(AvatarName, [" "], []);
 
         list buffer = llParseString2List(AvatarName, [" "], []);
 
         string FirstName = llList2String(buffer, 0);
 
         string FirstName = llList2String(buffer, 0);
 
         string LastName = llList2String(buffer, 1);
 
         string LastName = llList2String(buffer, 1);
 +
 +
        // Call osAvatarName2Key function to get the key of the avatar based on first and last names
 
         key AvatarKey = osAvatarName2Key(FirstName, LastName);
 
         key AvatarKey = osAvatarName2Key(FirstName, LastName);
  
 +
        // Display the avatar name and key
 
         llSay(PUBLIC_CHANNEL, "Your avatar name is " + AvatarName);   
 
         llSay(PUBLIC_CHANNEL, "Your avatar name is " + AvatarName);   
 
         llSay(PUBLIC_CHANNEL, "Your avatar key is " + (string)AvatarKey);     
 
         llSay(PUBLIC_CHANNEL, "Your avatar key is " + (string)AvatarKey);     

Latest revision as of 01:58, 7 March 2024

key osAvatarName2Key(string FirstName, string LastName)
Returns an avatar's key, based on his/her first and last name.
Threat Level Low
Permissions ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
//
// osAvatarName2Key Script Exemple
// Author: djphil
// 
 
// Define the first and last names of the avatar
string FirstName = "John";
string LastName = "Smith";
 
default
{
    state_entry()
    {
        // Display a message prompting users to touch the object to see how osAvatarName2Key is used
        llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
    }
 
    touch_start(integer number)
    {
        // Concatenate the first and last names to form the full avatar name
        string AvatarName = FirstName + " " + LastName;
 
        // Call osAvatarName2Key function to get the key of the avatar based on first and last names
        key AvatarKey = osAvatarName2Key(FirstName, LastName);
 
        // Display the avatar name and key
        llSay(PUBLIC_CHANNEL, "The avatar name is " + AvatarName);   
        llSay(PUBLIC_CHANNEL, "The avatar key is " + (string)AvatarKey);    
    }
}
//
// osAvatarName2Key Script Exemple
// Author: djphil
// 
 
default
{
    state_entry()
    {
        // Display a message prompting users to touch the object to see how osAvatarName2Key is used
        llSay(PUBLIC_CHANNEL, "Touch to see osAvatarName2Key usage.");
    }
 
    touch_start(integer number)
    {
        // Get the name of the avatar who touched the object
        string AvatarName = llDetectedName(0);
 
        // Parse the avatar name to extract first and last names
        list buffer = llParseString2List(AvatarName, [" "], []);
        string FirstName = llList2String(buffer, 0);
        string LastName = llList2String(buffer, 1);
 
        // Call osAvatarName2Key function to get the key of the avatar based on first and last names
        key AvatarKey = osAvatarName2Key(FirstName, LastName);
 
        // Display the avatar name and key
        llSay(PUBLIC_CHANNEL, "Your avatar name is " + AvatarName);   
        llSay(PUBLIC_CHANNEL, "Your avatar key is " + (string)AvatarKey);    
    }
}


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