# OsApproxEquals

### From OpenSimulator

(Difference between revisions)

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− | if(osApproxEquals(pos, otherpos, 1e-2)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) | + | if(osApproxEquals(pos, otherpos, 1e-2)) // on Xengine use if(osApproxEquals(pos, otherpos, 1e-2) == 1) |

llOwnerSay("Positions are almost equal"); | llOwnerSay("Positions are almost equal"); | ||

... | ... |

## Revision as of 14:56, 20 February 2019

integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |

Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6, if margin is not provided. Returns 0 (false) otherwise. | |

Threat Level |
None |

Permissions |
Use of this function is always allowed by default |

Delay |
0 seconds |

Example(s)
| |

... if(osApproxEquals(pos, otherpos, 1e-2)) // on Xengine use if(osApproxEquals(pos, otherpos, 1e-2) == 1) llOwnerSay("Positions are almost equal"); ... | |

Notes
| |

Implemented November 20, 2018 |