OsAgentSaveAppearance

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|function_syntax=key osAgentSaveAppearance(key agentId, string notecard)<br>
 
|function_syntax=key osAgentSaveAppearance(key agentId, string notecard)<br>
 
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds)
 
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds)
 
 
|description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.<br>
 
|description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.<br>
 
The first variant will include HUDs, the second variant allows control that. incluceHuds  1 (TRUE) will include 0(FALSE) will not
 
The first variant will include HUDs, the second variant allows control that. incluceHuds  1 (TRUE) will include 0(FALSE) will not
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//
 
//
 
// osAgentSaveAppearance Script Example
 
// osAgentSaveAppearance Script Example
 +
// Author: djphil
 
//
 
//
 
+
 
default
 
default
 
{
 
{
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         llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage.");
 
         llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage.");
 
     }
 
     }
 
+
     touch_start(integer number)  
+
     touch_start(integer number)
 
     {
 
     {
         osAgentSaveAppearance(llDetectedKey(0), "appearance");
+
         key toucher = llDetectedKey(0);
 +
 +
        if (llGetAgentSize(toucher) != ZERO_VECTOR)
 +
        {
 +
            string FullName = osKey2Name(toucher);
 +
            list buffer = llParseString2List(FullName, " ", []);
 +
            string FirstName = llList2String(buffer, 0);
 +
            string LastName = llList2String(buffer, 1);
 +
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
 +
            llSay(PUBLIC_CHANNEL, "Attempting to create an Notecard \"" + NotecardName + "\".");
 +
 +
            key result = osAgentSaveAppearance(toucher, NotecardName);
 +
 +
            if (result && result != NULL_KEY)
 +
            {
 +
                llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created with success.");
 +
            }
 +
 +
            else
 +
            {
 +
                llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created without success.");
 +
            }
 +
        }
 +
 +
        else
 +
        {
 +
            llInstantMessage(toucher, "You need to be in the same region to use this function ...");
 +
        }
 
     }
 
     }
 
}
 
}
 
</source>
 
</source>
 
}}
 
}}

Revision as of 16:05, 4 December 2020

key osAgentSaveAppearance(key agentId, string notecard)

key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds)

Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.

The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not

Threat Level VeryHigh
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
//
// osAgentSaveAppearance Script Example
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
 
        if (llGetAgentSize(toucher) != ZERO_VECTOR)
        {
            string FullName = osKey2Name(toucher);
            list buffer = llParseString2List(FullName, " ", []);
            string FirstName = llList2String(buffer, 0);
            string LastName = llList2String(buffer, 1);
            string NotecardName = FirstName + " " + LastName + " " + llGetTimestamp();
            llSay(PUBLIC_CHANNEL, "Attempting to create an Notecard \"" + NotecardName + "\".");
 
            key result = osAgentSaveAppearance(toucher, NotecardName);
 
            if (result && result != NULL_KEY)
            {
                llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created with success.");
            }
 
            else
            {
                llSay(PUBLIC_CHANNEL, "Notecard \"" + NotecardName + "\" created without success.");
            }
        }
 
        else
        {
            llInstantMessage(toucher, "You need to be in the same region to use this function ...");
        }
    }
}
Notes
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2
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