LSL Status/Kan-ed2

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(New page: '''Code:''' integer counter; default { state_entry() { llSay( 0, "Hello, Avatar! Touch to change color and size."); counter = 0; } touch_start(integer t...)
 
Line 2: Line 2:
  
 
  integer counter;
 
  integer counter;
 +
 
  default
 
  default
 
  {
 
  {
Line 9: Line 10:
 
         counter = 0;
 
         counter = 0;
 
     }
 
     }
 +
 
     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {  // do these instructions when the object is touched.
 
     {  // do these instructions when the object is touched.
 
         counter = counter + 1;
 
         counter = counter + 1;
 +
 
         // choose three random RGB color components between 0. and 1.0.
 
         // choose three random RGB color components between 0. and 1.0.
 
         float redness = llFrand( 1.0 );
 
         float redness = llFrand( 1.0 );
 
         float greenness = llFrand( 1.0 );
 
         float greenness = llFrand( 1.0 );
 
         float blueness = llFrand( 1.0 );
 
         float blueness = llFrand( 1.0 );
 +
 
         // combine color components into a vector and use that vector
 
         // combine color components into a vector and use that vector
 
         // to set object color.
 
         // to set object color.
 
         vector prim_color = < redness, greenness, blueness >;
 
         vector prim_color = < redness, greenness, blueness >;
 
         llSetColor( prim_color, ALL_SIDES );  // set object color to new color.
 
         llSetColor( prim_color, ALL_SIDES );  // set object color to new color.
 +
 
         // choose a random number between 0. and 10. for use as a scale factor.
 
         // choose a random number between 0. and 10. for use as a scale factor.
 
         float new_scale = llFrand(10.0) + 1.0;
 
         float new_scale = llFrand(10.0) + 1.0;

Revision as of 23:13, 16 December 2007

Code:

integer counter;

default
{
   state_entry()
   {
       llSay( 0, "Hello, Avatar! Touch to change color and size.");
       counter = 0;
   }

   touch_start(integer total_number)
   {   // do these instructions when the object is touched.
       counter = counter + 1;

       // choose three random RGB color components between 0. and 1.0.
       float redness = llFrand( 1.0 );
       float greenness = llFrand( 1.0 );
       float blueness = llFrand( 1.0 );

       // combine color components into a vector and use that vector
       // to set object color.
       vector prim_color = < redness, greenness, blueness >;
       llSetColor( prim_color, ALL_SIDES );   // set object color to new color.

       // choose a random number between 0. and 10. for use as a scale factor.
       float new_scale = llFrand(10.0) + 1.0;
       llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.        
       llSay( 0, "Touched by angel number " + (string)counter);
   }
}

Status: Working!

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