Feature Matrix

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  | Persistent avatar inventories        || Yes          || N/A                ||
 
  | Persistent avatar inventories        || Yes          || N/A                ||
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| Groups                                || No            || Yes                || See the [http://code.google.com/p/flotsam/ group service implementation from the Flotasm project].  [http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.  Both these services have connectors that are bundled with core OpenSim.  See the OpenSim.ini.example file for more details.
 
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  | [[PhysicsEngines|Physics]]            || Yes          || No                || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 
  | [[PhysicsEngines|Physics]]            || Yes          || No                || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 
  |}
 
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Revision as of 12:37, 12 August 2010

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.

Feature Name Core OpenSim? 3rd Party Modules? Notes
Create/change/move/delete prims Yes N/A
Persistent prim inventories Yes N/A
Persistent avatar inventories Yes N/A
Groups No Yes See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.
Physics Yes No There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works.
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