Feature Matrix

From OpenSimulator

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  | Persistent avatar inventories        || Yes          || N/A                ||
 
  | Persistent avatar inventories        || Yes          || N/A                ||
 
  |-
 
  |-
  | Physics                               || Yes          ||                   || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works
+
  | [[PhysicsEngines|Physics]]            || Yes          || No                || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 
  |}
 
  |}

Revision as of 12:31, 12 August 2010

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines.

Feature Name Core OpenSim? 3rd Party Modules? Notes
Create/change/move/delete prims Yes N/A
Persistent prim inventories Yes N/A
Persistent avatar inventories Yes N/A
Physics Yes No There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works.
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