Event queue

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Introduction

The event queue is a Linden Lab viewer protocol mechanism whereby the simulator can place messages on a queue which is regularly TCP polled by a client/viewer. In this way, a simulator can directly send data back to a viewer.

The Linden Lab wiki has a very short description of the event queue but no further detail.

In OpenSimulator, the event queue is implemented by the EventQueueGetModule in the OpenSim.Region.ClientStack.LindenCaps package. This fulfils the interface IEventQueue.

As events are distinguished by a message parameter, one could construct an arbitary for a modified client/viewer that can recognize it with the EventQueueHelper.BuildEvent() static method and then inject that data by obtaining a reference to EventQueueGetModule, for example with

IEventQueue eq = scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
    eq.Enqueue(EventQueueHelper.BuildEvent("myevent", eventBodyOsd));

I believe (justincc) that the viewer polls the event queue every second, though that needs to be re-confirmed via specific testing.

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