Chat log from the meeting on 2023-04-11

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Revision as of 12:19, 11 April 2023

[11:04] Arielle Popstar: so on the new beta viewer from FS I am getting millions of warning in the logs  saying this when i am on my one varregion
[11:04] Lyr Lobo: Hello *Grins*
[11:04] Arielle Popstar: 2023-04-11T17:59:15Z WARNING #Terrain# newview/llvlcomposition.cpp(382) LLVLComposition::generateTexture : Base texture comps != input texture comps
[11:04] Andrew Hellershanks: Hello, everyone.
[11:04] Arielle Popstar: it uses up all available hardrive space
[11:05] Gavin.Hird @grid.xmir.org:8002: get a bigger drive
[11:05] Cuga.Rajal @rajal.org:9000: it bloats the database
[11:05] Arielle Popstar: :)
[11:05] Jamie.Jordan @grid.kitely.com:8002: Hi everybody
[11:05] Ubit Umarov: no.. that is a bad texture
[11:05] Ubit Umarov: no idea how
[11:05] Lyr Lobo: which version are you on for the fs beta, Arielle?
[11:05] Ubit Umarov: i mena a bad texture for terrain
[11:05] Lyr Lobo: I am not getting any errors
[11:05] Gavin.Hird @grid.xmir.org:8002: or make a script tat deletes log entries as fast as they are written
[11:06] Arielle Popstar: 64.6.6.10.68758
[11:06] Arielle Popstar: only see it in the log
[11:07] Ubit Umarov: maybe just one with alpha when terrain has no alpha
[11:07] Lyr Lobo: yes
[11:07] Arielle Popstar: C:\Users\****\AppData\Roaming\Firestorm_x64\logs
[11:07] Kayaker Magic: I've been meaning to write some code that finds the objects that have those bad textures in them.
[11:07] Cuga.Rajal @rajal.org:9000: that would be really useful
[11:07] Vincent.Sylvester @hg.zetaworlds.com:8002: Either fix the terrain textures or let Firestorm know to better handle the issue in their code to stop spamming the log
[11:07] Ubit Umarov: wel is this case bad means bad for that use
[11:08] Arielle Popstar: standard terrain textures
[11:08] Arielle Popstar: it is a varregion
[11:08] Ubit Umarov: but now that is a warning..
[11:08] Cuga.Rajal @rajal.org:9000: I still get frequent console errors like  [Materials]: request for unknown material ID: [UUID]
[11:08] Arielle Popstar: only started having the issue on this last versin
[11:09] Cuga.Rajal @rajal.org:9000: a script to find those would be useful
[11:09] Gavin.Hird @grid.xmir.org:8002: did you report this to the FS folks?
[11:09] Arielle Popstar: sort of but because it is only on Opensim  they of course blame opensim
[11:09] Ubit Umarov: not easy.. material ids are deep buried in textureEntry data
[11:10] Cuga.Rajal @rajal.org:9000: the FS error is something different, hard to tell if it is a client issue or not
[11:11] Ubit Umarov: ( not a error a warning..  details.. ;) )
[11:11] Gavin.Hird @grid.xmir.org:8002: The error message tells you exactly the line number of the source where the error occured: newview/llvlcomposition.cpp(382)
[11:11] Gavin.Hird @grid.xmir.org:8002: The first thing is to check if there are changes to this file or new code that affects this file
[11:11] Gavin.Hird @grid.xmir.org:8002: which is an FS developer job
[11:11] Vincent.Sylvester @hg.zetaworlds.com:8002: Don't recall OpenSim changing anything on terrain texture delivery in a while
[11:11] Kayaker Magic: Yeah, to find an object with a known texture UUID, you have to read every object out of the assets, unpack the textureEntry, convert it from binary to hex, then compare.
[11:12] Kayaker Magic: Too bad OpenSim doesn't have a relational database to find things in.
[11:12] Ubit Umarov: compare.... per prim face :)
[11:12] Cuga.Rajal @rajal.org:9000: or use the Edit window on every face of every object and check each
[11:13] Ubit Umarov: it would be suicidal to store those things as columns on a db
[11:13] Gavin.Hird @grid.xmir.org:8002: Cuga, your drink script make you look manic
[11:13] Ubit Umarov: in fact we already do have a ton of useless columns
[11:13] Cuga.Rajal @rajal.org:9000: yeah I drink too much coffeee lol
[11:14] Ubit Umarov: even main code only keeps a binary serielize3d texture entry strucure
[11:14] Cuga.Rajal @rajal.org:9000: set the draw distance very low and then move around while watching console... when error appears then it's something in that draw distance
[11:14] Arielle Popstar: missing your mouth, o wonder :)
[11:14] Arielle Popstar: no wonder
[11:15] Arielle Popstar: how do i activate the console for the viewer?
[11:15] Cuga.Rajal @rajal.org:9000: I was meaning the console error for bad texture, different issue from your Arielle
[11:15] Cuga.Rajal @rajal.org:9000: server console
[11:15] Ubit Umarov: like on menu developer->consoles-> console ?
[11:16] Arielle Popstar: yes but which one Ubit
[11:16] Ubit Umarov: the one you want
[11:16] Gavin.Hird @grid.xmir.org:8002: Debug console
[11:16] Arielle Popstar: whats the warning for?
[11:16] Lyr Lobo: ctrl shift 3 for textures and 4 for debug
[11:17] Ubit Umarov: still the number of components one?
[11:17] Arielle Popstar: ok seeing it here too
[11:17] Cuga.Rajal @rajal.org:9000: ooh lots of warning :)
[11:17] Arielle Popstar: every second
[11:17] Arielle Popstar: anyone else of fs?
[11:17] Arielle Popstar: newest?
[11:17] Ubit Umarov: well here bill also used a land textures that viewers do not like
[11:17] Cuga.Rajal @rajal.org:9000: seeing it on the latest FS public release too
[11:18] Lyr Lobo: i am
[11:18] Arielle Popstar: ok good so not just me
[11:18] Ubit Umarov: in this case think is one that is not just a power of two side size
[11:18] Gavin.Hird @grid.xmir.org:8002: I am seeing a bunch of error messages of textures with dimension 192x192
[11:18] Arielle Popstar: how big are your log files
[11:18] Ubit Umarov: yes that gavin.Hird
[11:19] Cuga.Rajal @rajal.org:9000: but everything seems to be fine :)
[11:19] Ubit Umarov: bill decided to use that "odd" size and viewers do not like it
[11:19] Gavin.Hird @grid.xmir.org:8002: the like pwoers of 2
[11:19] Gavin.Hird @grid.xmir.org:8002: powers*
[11:19] Cuga.Rajal @rajal.org:9000: doesnt the texture upload force a power of 2 size at upload time?
[11:20] Gavin.Hird @grid.xmir.org:8002: not really
[11:20] Gavin.Hird @grid.xmir.org:8002: maybe now
[11:20] Cuga.Rajal @rajal.org:9000: I thought it did rezizing down to nearest power of 2
[11:20] Gavin.Hird @grid.xmir.org:8002: but not historically
[11:21] Cuga.Rajal @rajal.org:9000: ah, so textures uploaded long ago might not be power of 2
[11:21] Gavin.Hird @grid.xmir.org:8002: yeah, or even 2048x2048
[11:21] Cuga.Rajal @rajal.org:9000: that size is allowed now
[11:21] Gavin.Hird @grid.xmir.org:8002: it makes all kinds of oddities in the viewer code
[11:22] Gavin.Hird @grid.xmir.org:8002: it may or may not work
[11:22] Arielle Popstar: so anyone else who seeing the scrolling warning have a huge log file in this location? C:\Users\aielle\AppData\Roaming\Firestorm_x64\logs
[11:22] Gavin.Hird @grid.xmir.org:8002: no
[11:22] Arielle Popstar: your own computername of course
[11:23] Arielle Popstar: you on FS Gavin?
[11:23] Gavin.Hird @grid.xmir.org:8002: of course not :-)
[11:23] Arielle Popstar: i did qualify it by saying firestorm users
[11:23] Arielle Popstar: :)
[11:23] Cuga.Rajal @rajal.org:9000: I think the FS beta logs warnings but public release does not? I don't see a big log growing
[11:24] Cuga.Rajal @rajal.org:9000: but I do see warnings on debug console
[11:24] Arielle Popstar: ok
[11:25] Arielle Popstar: am i the only one on beta?>
[11:25] Orbert.Tatham @hg.zetaworlds.com:80: Some of us aren't in the holy circle that is allowed betas
[11:25] Cuga.Rajal @rajal.org:9000: prolly
[11:26] Arielle Popstar: just have to ask them and we used to have a link here in the meeting to download it
[11:26] Gavin.Hird @grid.xmir.org:8002: beta is beta for a reason. Check with the FS team if there has been made code changes in that soruce file
[11:27] Gavin.Hird @grid.xmir.org:8002: the exact location where it spergs out is in the error message
[11:28] Ubit Umarov: what is the texture you are using that causes that warning arielle ??
[11:28] Arielle Popstar: i am seeing it  here Ubit so take your pick
[11:28] Vincent.Sylvester @hg.zetaworlds.com:8002: Not seeing that on my own var region
[11:28] Vincent.Sylvester @hg.zetaworlds.com:8002: Perhaps its your avatar?
[11:29] Cuga.Rajal @rajal.org:9000: It could be a texture on  any of our avatars or in the sim
[11:29] Arielle Popstar: if you are on that beta viewer you should see it too
[11:29] Ubit Umarov: im on beta
[11:29] Cuga.Rajal @rajal.org:9000: can be seen without FS beta if you open the debug console
[11:29] Ubit Umarov: my log file here now is like 9MB
[11:30] Arielle Popstar: did you open your own console Vincent assuming you are on FS?
[11:30] Vincent.Sylvester @hg.zetaworlds.com:8002: Debug console yes
[11:30] Arielle Popstar: and not seeing it?
[11:30] Vincent.Sylvester @hg.zetaworlds.com:8002: I see it once I get here
[11:30] Ubit Umarov: yeah fun flood
[11:30] Cuga.Rajal @rajal.org:9000: I'm not too worried about it
[11:30] Ubit Umarov: well this one may also have alpga
[11:31] Vincent.Sylvester @hg.zetaworlds.com:8002: Well easy to test, if you see it everywhere you go chances high its your avatar
[11:31] Cuga.Rajal @rajal.org:9000: could be something that one of us are wearing
[11:31] Gavin.Hird @grid.xmir.org:8002: not if she sees it in her var region
[11:32] Arielle Popstar: i just changed my entire outfit before i came here
[11:32] Cuga.Rajal @rajal.org:9000: oh you see it there too?
[11:32] Arielle Popstar: yes
[11:32] Cuga.Rajal @rajal.org:9000: using a mesh avatar?
[11:32] Gavin.Hird @grid.xmir.org:8002: that is where she discovered it
[11:32] Vincent.Sylvester @hg.zetaworlds.com:8002: Avatars causing problems spamming things is nothing new. Used to have issues with constant rebakes some of us remember the avfactory console spam
[11:32] Arielle Popstar: with different outfit, body, head
[11:33] Gavin.Hird @grid.xmir.org:8002: that was because of oversize textures Vincent
[11:33] Vincent.Sylvester @hg.zetaworlds.com:8002: Possibly bad bake trying to upload a texture to the region since bakes are done by viewer mostly and BOM can be a mess
[11:34] Cuga.Rajal @rajal.org:9000: try Ruthing yourself and see if it goes away
[11:34] Cuga.Rajal @rajal.org:9000: might be issue with more than one item worn
[11:34] Cuga.Rajal @rajal.org:9000: just a guess
[11:35] Arielle Popstar: still seeing it
[11:35] Cuga.Rajal @rajal.org:9000: could be one of use here too
[11:35] Cuga.Rajal @rajal.org:9000: stay after end of meeting and keep track of who leaves... and see when warnings disappear
[11:35] Vincent.Sylvester @hg.zetaworlds.com:8002: Guess we'll know that once the meeting is over
[11:36] Orbert.Tatham @hg.zetaworlds.com:80: I am on FS6.6.3 and got a short burst of that same error, but just a burst
[11:36] Vincent.Sylvester @hg.zetaworlds.com:8002: One of us is the big bad wolf hiding in sheeps clothing or corrupt clothing I suppose
[11:36] Ubit Umarov: errr this may also be arielle bakes
[11:37] Cuga.Rajal @rajal.org:9000: seem like something not to be too concerned about
[11:37] Ubit Umarov: are you using that lanini  "bom" thing?
[11:37] Arielle Popstar: i wasnt when i was  a base avatar
[11:37] Arielle Popstar: oh the blank avatar?
[11:37] Arielle Popstar: no
[11:38] Ubit Umarov: well that "bom" also causes warnings like this
[11:38] Ubit Umarov: in fact did cause viewer crash
[11:38] Arielle Popstar: you're talking the blank avatar?
[11:38] Ubit Umarov: when one of those warnings was a fatal error
[11:38] Arielle Popstar: never experienced that when i used it but that was ages ago
[11:38] Arielle Popstar: was to get rid of clouds
[11:39] Cuga.Rajal @rajal.org:9000: that would help find it by process of elimination
[11:39] Ubit Umarov: can you change to just a ruth avatar to test arielle?
[11:39] Ubit Umarov: i mean system avatar
[11:39] Arielle Popstar: i Just did a couple minutes ago Ubit
[11:39] Gavin.Hird @grid.xmir.org:8002: how humiliating
[11:39] Ubit Umarov: lol gavin :)
[11:40] Arielle Popstar: didnt you see?
[11:40] Orbert.Tatham @hg.zetaworlds.com:80: I got a burst of the message when I returned
[11:40] Ubit Umarov: no i had console off
[11:40] Arielle Popstar: several said they saw the same error regardless
[11:40] Ubit Umarov: well maybe someone here
[11:40] Ubit Umarov: i did suspect the land... but already messed it :)
[11:41] Ubit Umarov: so guess it is one avatar here
[11:41] Ubit Umarov: well or can be..  that silly "bom" was one cause
[11:41] Lyr Lobo: I'll leave and come back. Doubt that it is me, but a test
[11:41] Cuga.Rajal @rajal.org:9000: could be me
[11:41] Arielle Popstar: or could be all of us
[11:42] Cuga.Rajal @rajal.org:9000: Personally I wouldn;t worry about it too much
[11:42] Ubit Umarov: ( one can't put a baked texure on a meh.. they do have diferent components,
[11:42] Cuga.Rajal @rajal.org:9000: bigger fish to fry
[11:42] Ubit Umarov: one of the baked texture components is a bump map
[11:42] Arielle Popstar: well it is non deleting  log file
[11:42] Vincent.Sylvester @hg.zetaworlds.com:8002: I did notice my log file being big about a week or so definitely been going on for a while
[11:42] Arielle Popstar: it will be a prob if they release it like that
[11:42] Cuga.Rajal @rajal.org:9000: can you turn off console logging on beta?
[11:43] Arielle Popstar: how would i do that?
[11:43] Vincent.Sylvester @hg.zetaworlds.com:8002: There is something in settings to prevent certain errors from showing
[11:43] Ubit Umarov: ok all get naked
[11:43] Ubit Umarov: LOL
[11:43] Gavin.Hird @grid.xmir.org:8002: set log level
[11:43] Ubit Umarov: nah not naked
[11:43] Ubit Umarov: :)
[11:43] Gavin.Hird @grid.xmir.org:8002: from the Develop menu
[11:44] Arielle Popstar: log level was set to Info
[11:44] Lyr Lobo: no error on my region in debug console
[11:44] Gavin.Hird @grid.xmir.org:8002: ok
[11:44] Vincent.Sylvester @hg.zetaworlds.com:8002: Set it to error and it stops
[11:44] Cuga.Rajal @rajal.org:9000: I can leave and come back
[11:44] Orbert.Tatham @hg.zetaworlds.com:80: None of that error when you came back
[11:44] Lyr Lobo: my firestorm.log stopped gaining ... it gained 8 GB of data while we were talking about it...stopped on my region
[11:44] Andrew Hellershanks: Purging cash to a max of 2147483648 bytes ??
[11:44] Andrew Hellershanks: cash -> cache
[11:44] Cuga.Rajal @rajal.org:9000: Be right back
[11:46] Lyr Lobo: I'm using two custom textures on my region terrain and no problems with them
[11:46] Cuga.Rajal @rajal.org:9000: not getting that error when on my sim
[11:46] Cuga.Rajal @rajal.org:9000: 192x192
[11:46] Andrew Hellershanks: Just gota sudden flood of texture messages as Motoko appeared. Something got triggerdd.
[11:46] Motoko.Karu @login.digiworldz.com:8002: o_0 moi?
[11:47] Ubit Umarov: Ohh nm this one tells terrain
[11:47] Motoko.Karu @login.digiworldz.com:8002: I can tp out and come back...
[11:47] Gavin.Hird @grid.xmir.org:8002: I got this message when Cuga came back:
[11:47] Motoko.Karu @login.digiworldz.com:8002: hopping away for a sec
[11:47] Gavin.Hird @grid.xmir.org:8002: WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4
[11:47] Andrew Hellershanks: Motoko, We have been looking in to some console messages that seem a bit odd, or excessive.
[11:47] Lyr Lobo: logging out to test my fs log and if it changes
[11:48] Vincent.Sylvester @hg.zetaworlds.com:8002: So far seems those avatars are fine
[11:48] Gavin.Hird @grid.xmir.org:8002: so probalby an image that has a header that flags there is alpha in it, but there is no actual data for it
[11:48] Orbert.Tatham @hg.zetaworlds.com:80: Just got a burst on the 192x192 error
[11:48] Orbert.Tatham @hg.zetaworlds.com:80: and another
[11:49] Andrew Hellershanks: I have "Base texture comps != input texture comps" messages scrolling by like crazy.
[11:49] Arielle Popstar: is that on debug or texture console Orbert?
[11:49] Arielle Popstar: same Andrew
[11:49] Orbert.Tatham @hg.zetaworlds.com:80: ctrl-shift-4, whichever that is
[11:49] Cuga.Rajal @rajal.org:9000: texture issues are all over opensim, as long as it isn;t causing lag or crashes i wouldn;t worry too much.
[11:49] Cuga.Rajal @rajal.org:9000: The console logging ios more of the problem imho
[11:49] Orbert.Tatham @hg.zetaworlds.com:80: Another burst
[11:50] Arielle Popstar: debug
[11:50] Andrew Hellershanks: Cuga, If they are going to console only they can be ignored but if they are also going to the log file they will blow up the size of the log files.
[11:50] Vincent.Sylvester @hg.zetaworlds.com:8002: 7gb worth of log file yikes
[11:50] Lyr Lobo: ok my log copied to firestorm.old with 10.688 GB in it, and firestorm.log refreshed to 38 kb
[11:50] Cuga.Rajal @rajal.org:9000: but only FS beta is logging them
[11:51] Arielle Popstar: ahh
[11:51] Arielle Popstar: mine doesnt do that
[11:51] Gavin.Hird @grid.xmir.org:8002: I got a burst of thos too now
[11:51] Cuga.Rajal @rajal.org:9000: my log is 2.8 MB
[11:51] Orbert.Tatham @hg.zetaworlds.com:80: I am running an old release 6.6.3
[11:51] Orbert.Tatham @hg.zetaworlds.com:80: Another burst
[11:51] Gavin.Hird @grid.xmir.org:8002: My viewer logs it too now
[11:51] Arielle Popstar: nod i didnt have the issue on previous versions with the log file growing so big
[11:52] Ubit Umarov: yeah fun thing
[11:52] Cuga.Rajal @rajal.org:9000: FS 6.6.8 release shows the warning in console but not logging it
[11:52] Ubit Umarov: i did replace all land textures
[11:53] Arielle Popstar: so whether it logs or not, it would hit the performance of the viewer with the contstant warning
[11:53] Orbert.Tatham @hg.zetaworlds.com:80: Another burst
[11:53] Vincent.Sylvester @hg.zetaworlds.com:8002: If it's not mesh on this region it's an avatar, but I doubt many regions share stuff that's here so if that happens on other regions the likelihood of it being the avatar itself is high
[11:53] Orbert.Tatham @hg.zetaworlds.com:80: again a burst
[11:53] Orbert.Tatham @hg.zetaworlds.com:80: and again
[11:53] Ubit Umarov: ok change them all again
[11:54] Cuga.Rajal @rajal.org:9000: see if you still get it when empty sim
[11:54] Gavin.Hird @grid.xmir.org:8002: The last thin my old viewer code logged before it started floowing the message was:
[11:54] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T18:48:11Z INFO #Avatar# newview/llvoavatar.cpp(3057) LLVOAvatar::idleUpdateLoadingEffect :  Avatar 'Motoko.Karu @login.digiworldz.com:8002' textured other isFullyLoaded, mFirstFullyVisible
[11:54] Gavin.Hird @grid.xmir.org:8002: so possibly something Moto is wearing
[11:54] Lyr Lobo: I don't get it on a near empty sim Cuga
[11:54] Lyr Lobo: was testing it
[11:54] Ubit Umarov: nahh that message is abotu terrain
[11:54] Motoko.Karu @login.digiworldz.com:8002:        .•*♥´¨`•BRB •´¨`♥*•.
[11:54] Motoko.Karu @login.digiworldz.com:8002: I'll change my outfit...
[11:54] Lyr Lobo: and a var region
[11:54] Cuga.Rajal @rajal.org:9000: I mean here on empty sim
[11:54] Cuga.Rajal @rajal.org:9000: after meeting
[11:54] Lyr Lobo: Hi Motoko
[11:55] Vincent.Sylvester @hg.zetaworlds.com:8002: Still going
[11:55] Cuga.Rajal @rajal.org:9000: I was still seeing it when Moto was gone
[11:55] Cuga.Rajal @rajal.org:9000: could be one of the NPCs
[11:55] Vincent.Sylvester @hg.zetaworlds.com:8002: Empty region test is a good idea
[11:56] Cuga.Rajal @rajal.org:9000: Arielle are you sure the problem wasn;t there last week?
[11:56] Cuga.Rajal @rajal.org:9000: might have been here all along and only noticed now bc of the logging
[11:56] Andrew Hellershanks nods
[11:56] Ubit Umarov: well by debug fs decided to compile it all over
[11:56] Arielle Popstar: last week? It wasnt on  the last stable release nor the previous betas
[11:57] Ubit Umarov: my cpu is hot hot and will take ages :)
[11:57] Arielle Popstar: at least with the  logging
[11:57] Arielle Popstar: thats why i noticed it
[11:57] Gavin.Hird @grid.xmir.org:8002: Ariel, my old viewer code that is ages old logs the same
[11:57] Lyr Lobo smiles and nods
[11:57] Gavin.Hird @grid.xmir.org:8002: Not more messages when Moto came back
[11:57] Arielle Popstar: yes well the warning might be continuous but for me the issue now id the logging file
[11:58] Ubit Umarov: im getting them
[11:58] Vincent.Sylvester @hg.zetaworlds.com:8002: What the log file logs is defined in some settings file somewhere
[11:58] Motoko.Karu @login.digiworldz.com:8002: ok... one more time.. will revert my avatar
[11:58] Gavin.Hird @grid.xmir.org:8002: ok
[11:58] Ubit Umarov: if (tex_comps != st_comps)
    {
        LL_WARNS("Terrain") << "Base texture comps != input texture comps" << LL_ENDL;
        return FALSE;
    }
[11:58] Ubit Umarov: is the only place i see that on fs sources
[11:59] Cuga.Rajal @rajal.org:9000: so likely a terrain tex issue
[11:59] Gavin.Hird @grid.xmir.org:8002: once you returned Moto it logged this:
[11:59] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T18:58:56Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4
2023-04-11T18:58:57Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4
2023-04-11T18:58:57Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4
[11:59] Gavin.Hird @grid.xmir.org:8002: so there is a texture the appearst to have 4 channels, but only has data for 3
[11:59] Cuga.Rajal @rajal.org:9000: I think the FS beta logging all the warnings is bigger problem than the nature of the warning
[12:00] Arielle Popstar: well my FPS is sucky too
[12:00] Orbert.Tatham @hg.zetaworlds.com:80: Mine has been fine
[12:00] Arielle Popstar: less then 10  and i should be  around 55+
[12:01] Cuga.Rajal @rajal.org:9000: fps fine here too. *bad beta*
[12:01] Vincent.Sylvester @hg.zetaworlds.com:8002: oh
[12:01] Vincent.Sylvester @hg.zetaworlds.com:8002: Ubit is right
[12:01] Vincent.Sylvester @hg.zetaworlds.com:8002: ctrl alt shift 5
[12:01] Vincent.Sylvester @hg.zetaworlds.com:8002: Turns terrain patches on and off
[12:01] Gavin.Hird @grid.xmir.org:8002: it is bursting again
[12:01] Ubit Umarov: well terrain is all blank now
[12:01] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T19:01:04Z WARNING #Terrain# newview/llvlcomposition.cpp(360) generateTexture : Base texture comps != input texture comps
[12:01] Vincent.Sylvester @hg.zetaworlds.com:8002: error goes away once they are turned off
[12:01] Jagga Meredith: even without logging could impact us with slower clients like this tired old laptop
[12:01] Ubit Umarov: and keeps doing it
[12:02] Gavin.Hird @grid.xmir.org:8002: it is logging 2023-04-11T19:01:04Z INFO # newview/llviewerregion.cpp(850) processRegionInfo : Processing region info
[12:02] Gavin.Hird @grid.xmir.org:8002: before the bursting starts
[12:02] Selby.Evans @grid.kitely.com:8002: bye all
[12:02] Ubit Umarov: lol
[12:02] Cuga.Rajal @rajal.org:9000: tc Selby
[12:02] Andrew Hellershanks: Bye, Selby.
[12:02] Motoko.Karu @login.digiworldz.com:8002: cya selby
[12:03] Vincent.Sylvester @hg.zetaworlds.com:8002: Ubit set all the low high values the same see if that does anything
[12:03] Ubit Umarov: now reports because number of componets on blank is 0 and it wants 3
[12:03] Andrew Hellershanks: The hour has gone by quickly today. We are just past the top of the hour. Does anyone have some question/comment about something other than logging issues?
[12:03] Cuga.Rajal @rajal.org:9000: I was still seeing 192x192 warning after  ctrl alt shift 5
[12:03] Vincent.Sylvester @hg.zetaworlds.com:8002: Yeah that's an avatar texture or something
[12:04] Ubit Umarov: i changed all them to blank
[12:04] Arielle Popstar: me too
[12:04] Cuga.Rajal @rajal.org:9000: I filed a mantis this week about  llGiveInventoryList()
[12:04] Cuga.Rajal @rajal.org:9000: does not update inventory, when giving items to HG avatars using My Suitcase
[12:04] Jagga Meredith: leaving.. lemme know if something buggy on my avatar
[12:04] Cuga.Rajal @rajal.org:9000: until relog
[12:05] Andrew Hellershanks: Cuga, ok. Do you remember the mantis number?
[12:05] Cuga.Rajal @rajal.org:9000: 9070
[12:05] Cuga.Rajal @rajal.org:9000: but problem only for HG avatars using My Suitcase
[12:06] Cuga.Rajal @rajal.org:9000: a few others have confirmed.. But problem doesnt show up for OSGrid avatars
[12:06] Cuga.Rajal @rajal.org:9000: since they donlt use My Suitcase
[12:07] Cuga.Rajal @rajal.org:9000: so issue is in My Suitcase code or lsl code, guessing
[12:07] Cuga.Rajal @rajal.org:9000: easy to reproduce
[12:08] Andrew Hellershanks: ok, thanks for the report.
[12:09] Andrew Hellershanks: Hm... is Ubit coming back?
[12:09] Arielle Popstar: probably
[12:09] Jamie.Jordan @grid.kitely.com:8002: have a great week yall
[12:09] Andrew Hellershanks: Yup. Here he is.
[12:09] Andrew Hellershanks: ok, Jamie. You too.
[12:10] Arielle Popstar: did it stop when ubit jumped away?
[12:10] Andrew Hellershanks: As there isn't any other last minute items I'll close the meeting for today.
[12:10] Lyr.Lobo @cc.opensimulator.org:8002: Take care *waves*
[12:10] Lyr.Lobo @cc.opensimulator.org:8002: bye Jamie
[12:10] Andrew Hellershanks: Thank you all for coming. See you again next week.
[12:10] Ubit Umarov: well i will try to debug this texture warning, now that i see it
[12:10] Lyr Lobo waves
[12:10] Kayaker Magic: Buy all!
[12:11] Arielle Popstar: sorry to take up the meeting with one issue
[12:11] Kayaker Magic: Waves! And Beaches!
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