Chat log from the Q&A meeting on 2009-03-07
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(New page: <source lang=text> [10:57] Starky Rubble: Hey Jos, Fly, all [10:58] Fly Man: Evening [10:58] Jos Joszpe: Hi Starky ...you moved ! [10:58] Bruce.Patton @metaversesims.net:9000: Evening ...) |
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Revision as of 16:14, 13 May 2009
[10:57] Starky Rubble: Hey Jos, Fly, all [10:58] Fly Man: Evening [10:58] Jos Joszpe: Hi Starky ...you moved ! [10:58] Bruce.Patton @metaversesims.net:9000: Evening Fly [10:58] Bruce.Patton @metaversesims.net:9000: Hi all [10:58] BlueWall Slade: Hello [10:58] Starky Rubble: Yes I moved to a waterier area [10:58] Jos Joszpe: lol [10:59] Jos Joszpe: I made it landy I suppose [10:59] Jos Joszpe: lol [10:59] sacha Magne is Online [10:59] Jos Joszpe: evening everybody [10:59] Orion Hax: hi everyone [10:59] Starky Rubble: no no not at all but I am surrounded by boaty folks [10:59] Jos Joszpe: I was just kidding :) [11:00] Jos Joszpe: Hi Fly [11:00] Jos Joszpe: thx for the advice the other week [11:00] Jos Joszpe: it was the OAR .... [11:01] Fly Man: Good Jos :) [11:01] Starky Rubble: nice map! how often does it update? [11:01] Fly Man: See, that it worked out [11:01] Fly Man: Starky, that's the latest addition ;) [11:01] Fly Man: Every 3 hours [11:01] Jos Joszpe: yes thx very much [11:01] Jos Joszpe: you did a great job ! [11:01] Starky Rubble: Very nice Fly-man [11:01] Jos Joszpe: I took a copy off the map but it didn't allow acces to the database on my land [11:02] Bruce.Patton @metaversesims.net:9000: Guys do you see me all grey or rezzed ? [11:02] Jos Joszpe: grey to me [11:02] Fly Man: Grey [11:02] Starky Rubble: grey [11:02] Jos Joszpe: rebake Bruce [11:02] Bruce.Patton @metaversesims.net:9000: thanks for the info [11:02] Orion Hax: grey [11:03] sacha Magne: when will we tag a new stable ? [11:03] Fly Man: K, Time to get this show on the road :p [11:03] Starky Rubble: Fly, how big is the area displayed? 100X100 or what [11:04] Fly Man: 0,0 till 20000,20000 [11:04] Starky Rubble: ah [11:04] Starky Rubble: wow [11:04] Jos Joszpe: is it supposed to be copy and work everywhere ? [11:04] Fly Man: Sacha, next tuesday we will decide on a new version [11:04] sacha Magne: oki [11:04] Fly Man: and I hope to be able to tell Ckrinke about next week to tag a new 0.6.4 release [11:05] Fly Man: K, I didn't receive any Q's this week [11:05] Fly Man: But could have been the connection [11:05] Fly Man: So, let's start with the Q & A part [11:05] Jos Joszpe: cool [11:06] Fly Man: Bruce ? [11:06] Fly Man: Any Q's you want to ask ? [11:06] BlueWall Slade: I was doing som ehouse work [11:06] BlueWall Slade: hehe [11:06] sacha Magne: want do do mine ? [11:06] Bruce.Patton @metaversesims.net:9000: Yes thank you obviously I'm interested to know when will HGnautes show up rezed [11:07] Jos Joszpe: he kidd [11:07] BlueWall Slade: http://opensimulator.org/wiki/HG_Meeting_2009/03/05 [11:07] Bruce.Patton @metaversesims.net:9000: Thanks Blue [11:07] Fly Man: K, that was easy ;) [11:07] Fly Man: Orion, any Q's ? [11:08] Orion Hax: How is the database doing lately [11:08] Simulator Version v0.5 shouts: OpenSimulator Server 0.6.3.8674 (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:False [11:08] Fly Man: Well, it's not full at the moment ;) [11:09] Jos Joszpe: :) [11:09] Starky Rubble: :) [11:09] Fly Man: But the approach is to get it transferable to another type [11:09] Fly Man: so we'll have less problems [11:09] kidd piko: waht is the type right now? [11:10] Fly Man: At this moment it's MySQL [11:10] BlueWall Slade: http://www.adamfrisby.com/blog/2009/02/fragstore-a-fragmenting-asset-store/ [11:10] sacha Magne: are you going "Voldemort" ? [11:11] Alyvaral Aeghin: Hi Everybody! [11:11] Fly Man: Yes [11:12] BlueWall Slade: Hi Aly [11:12] Jos Joszpe: hi alayalaya [11:12] Fly Man: Voldemort is 1 of the options [11:12] Bruce.Patton @metaversesims.net:9000: Hi Aly [11:12] Starky Rubble: /waves [11:12] Starky Rubble: Voldemort? [11:13] Alyvaral Aeghin gave you The Ruth Issue 3. [11:13] Alyvaral Aeghin: Flyman, gonna try out your voting poles Sunday [11:13] Fly Man: :) [11:13] Fly Man: Nice [11:13] BlueWall Slade: cool, voting poles :) [11:13] Alyvaral Aeghin: Hey, Bluewall [11:13] Fly Man: K [11:14] BlueWall Slade: Hey Aly [11:14] Fly Man: Kidd, you got a Q ? [11:14] Alyvaral Aeghin: Yeah, and I'm passing up any bad "voting Poles" jokes [11:14] BlueWall Slade: hehe [11:14] kidd piko: well, i am wondering about the option for transferring objects between grids besides SecondInventory [11:15] Fly Man: At this moment SI is the only option [11:15] Starky Rubble: (Starky likes going to the polls to vote) [11:15] BlueWall Slade: oars [11:15] kidd piko: oars!! [11:15] kidd piko: that's what i was looking for [11:15] Jos Joszpe: so please explain that to me .. [11:15] Fly Man: K, Blue, your space ;) [11:15] BlueWall Slade: hehe [11:15] Alyvaral Aeghin: Is "oars" in a wiki somewhere? [11:15] Jos Joszpe: i use SI but that only allows full perm items [11:16] BlueWall Slade: ok, oars are a way to archive regions [11:16] Fly Man: Bluewall will explain some more about Oars ;) [11:16] Fly Man: The floor is yours :) [11:16] BlueWall Slade: if you have a standalone or local grid, you can develop on those [11:16] Alyvaral Aeghin: oh, so only one who has access to the console can create an "oar" [11:17] sacha Magne: a patch has been made to allow "load-oar" from a web [11:17] BlueWall Slade: then you can use oars to transfer the contents of the region to other places with the file that is created [11:17] BlueWall Slade: yes, Sach - I saw that [11:17] sacha Magne: not sure how it work [11:17] BlueWall Slade: in the console - you have to select the region (if you want one other thatn your current) [11:18] BlueWall Slade: then you can type save oar <filename> [11:18] BlueWall Slade: that will back up everything in the region (except parcel information) [11:18] Starky Rubble: which does the entire region but has nothing to do with inventory [11:19] BlueWall Slade: then you can go to another console and use teh load oar <filename|url> to load that into your current region [11:19] BlueWall Slade: *CAUTION* [11:19] BlueWall Slade: be sure you have the region selected that you want to load [11:19] Jos Joszpe: grinn [11:20] Starky Rubble: heh [11:20] BlueWall Slade: because once you hit the enter key there is no turning back [11:20] Alyvaral Aeghin: sounds like experience [11:20] BlueWall Slade: it will destroy the region [11:20] Starky Rubble: mm hmm [11:20] BlueWall Slade: lol, Aly, yes [11:20] sacha Magne: speakig of that [11:20] Alyvaral Aeghin: Thank you for clarifying oars ;-) [11:20] sacha Magne: is the old module "svn" working ? [11:20] Alyvaral Aeghin: Hi Charles [11:20] kidd piko: when you save the oars, you trasfer it to a diff physical server and load from there, correct? [11:20] BlueWall Slade: dunno bout that one [11:21] BlueWall Slade: Hello Charles [11:21] BlueWall Slade: but, that is oars [11:21] Bruce.Patton @metaversesims.net:9000: Greetings Charles [11:21] BlueWall Slade: thanks Fly Man [11:21] Charles Krinke: Morning, thanks for inviting me [11:21] Fly Man: Morning Charles :) [11:21] Fly Man: K, Jos, any Q's left ;) [11:21] Jos Joszpe: welcome to you too [11:21] Starky Rubble: right Kidd oars are totally portable [11:21] Jos Joszpe: yes [11:21] Jos Joszpe: simple ones foor me ..lol [11:21] Jos Joszpe: I was wondering about this [11:21] kidd piko: k, thnx. [11:22] sacha Magne: any objection if i add a pid file for opensim ? [11:22] Jos Joszpe: opn my land I can select land but cannot use apply to selection for editing the land [11:22] Adelle Fitzgerald: hello all [11:22] Jos Joszpe: before that could be done .. [11:22] Starky Rubble: hi [11:22] Bruce.Patton @metaversesims.net:9000: Hi Adelle [11:22] Alyvaral Aeghin waves to Adelle [11:23] Charles Krinke: Jos: That is probably the master avatar setting in the Regions/region.xml file. [11:23] BlueWall Slade: http://opensimulator.org/wiki/OpenSim_Archives [11:23] Fly Man: Hmm, yes :) [11:23] BlueWall Slade: our wiki page on oars [11:23] Jos Joszpe: ok thx [11:23] Fly Man: If you didn't setup the master avatar, it might fail [11:23] Jos Joszpe: I will look that up [11:23] Jos Joszpe: thx [11:23] Starky Rubble: Jos, is your son the Master aV? [11:23] Fly Man: K, Starky [11:23] Fly Man: Any Q's ? [11:23] Jos Joszpe: that is all exept that I would like a copy of the map running on my land ... lol [11:24] Jos Joszpe: no I am [11:24] Starky Rubble: ok [11:24] Starky Rubble: just wondered [11:24] Starky Rubble: Yes I have a Q [11:24] Jos Joszpe: but it is still all new [11:24] BlueWall Slade: The new inventory archive - anyone following that? [11:24] Charles Krinke: The default Regions/region.xml file has the master avatar set to "000000000". One needs to determine the avatar UUID assigned by the grid and add that into the file. There is a "UUID speaking prim" around here somewhere. [11:24] Jos Joszpe: but I will check it [11:24] BlueWall Slade: ooops - Starky [11:24] Jos Joszpe: OK I got my uuid already [11:24] Jos Joszpe: thx [11:24] Charles Krinke: coolness, Joz [11:24] Jos Joszpe: this will help me out [11:25] Starky Rubble: Chalres what you said left me with questuins [11:25] Starky Rubble: the Master is a UUID setting? [11:25] Fly Man: Either a UUID or the full name of the avatar with password [11:25] Charles Krinke: Yes, it is a string in the Regions/region.xml file. [11:25] Starky Rubble: ah] [11:25] Starky Rubble: ok [11:26] Starky Rubble: no I did the second choice and was unaware of the first [11:26] Starky Rubble: Ok [11:26] Starky Rubble: My Q [11:26] Charles Krinke: And the "master avatar" is then the one that can set "estate managers" [11:26] Starky Rubble: yes [11:26] Charles Krinke: And to terraform [11:26] Starky Rubble: right [11:27] Fly Man: k, Starky, your Q ? [11:27] Starky Rubble: How would one make a region produce a popup dialsog the first time someone enters a sim [11:28] Fly Man: Uhm, that can be done 2 ways ... [11:28] Fly Man: Either use a sensor script that detects the avatar [11:28] Starky Rubble: suddenly a few days ago my region popped up a dialog Skailwag! [11:28] Fly Man: and sends it a nice "Hello world" dialog [11:28] Starky Rubble: lately it says "Welome <av name> :D" [11:29] Fly Man: or when you came from an older region, the small blue will popup [11:29] Jos Joszpe: not too bad [11:29] Starky Rubble: only the firsttime an AV enters it [11:29] Fly Man: so I think your A would be a sensor script [11:29] Fly Man: that responds when a avatar is new to the region [11:29] Starky Rubble: I didn't change anything to cause this behavioor and there are no foreign prims [11:29] Fly Man: saves that avatars name [11:30] Fly Man: and when the person re appears, doesn't do anything [11:30] Starky Rubble: right [11:30] Jos Joszpe: strange .... [11:30] Starky Rubble: I worry in that I din't know where it is or how to find it [11:30] Fly Man: But I haven't upgraded my regions yet [11:30] Fly Man: as I have been very busy with work this week [11:30] Fly Man: so maybe I will encounter it as well [11:31] Fly Man: Starky, if you still get it [11:31] Jos Joszpe: what version is that ? [11:31] Fly Man: please make a screen shot [11:31] BlueWall Slade: Have you scanned your top scripts in the region managment tools [11:31] Fly Man: and send in a Support ticket on the new system [11:31] Starky Rubble: I got it with my alt and Skelito got it [11:32] Jos Joszpe: I was at foolhill an hour ago ... I did not get it! [11:32] Starky Rubble: top scripts? [11:32] Starky Rubble: Oh! [11:32] Fly Man: K [11:32] Fly Man: Sacha, any Q's ? [11:32] BlueWall Slade: support ticket ? :) [11:32] Fly Man: Bluewall, yes [11:32] BlueWall Slade: woot [11:32] Fly Man: I will explain more later in this meeting ;) [11:32] BlueWall Slade: ok [11:32] Starky Rubble: Ok then [11:33] kidd piko: i have a quick Q about c# compilation [11:33] Starky Rubble: on to Sacha [11:33] Fly Man: K, SAcha seems busy ;) [11:33] Fly Man: Kidd, fire away :) [11:33] sacha Magne: nope thx [11:33] Starky Rubble: brb [11:33] sacha Magne: lag sorry [11:34] kidd piko: if i enable c# compilation in my region and create and object with c#, can that object be used in other regions that do not have c# compilation enables? [11:34] Fly Man: Kidd, no [11:34] Fly Man: Let me explain 2 things before I answer that: [11:34] sacha Magne: fly, it depends [11:34] Fly Man: 1) C# compiles are dangerous [11:34] Fly Man: 2) C# is standard disabled on regions when they use the OpenSim.ini.example file [11:35] Fly Man: So yes, you can compile on your own region C# scripts [11:35] kidd piko: lsl is the only cross-region scripting language? [11:35] Fly Man: but No, if you would go to another region that doesn't have C# compiling enabled, it will fail [11:36] Charles Krinke: Can you help us understand why C# ompiles are dangerous? [11:36] Fly Man: At this time, LSL would be the most decent one that supports crossings [11:36] Fly Man: Yes [11:36] Fly Man: C# scripts could contain hamrfull options like System.File and System.Console [11:37] Fly Man: If you would run those, your filesystem would be at risk [11:37] Fly Man: as a C# script would be able to put files, remove files or do other things to your filesystem [11:37] Alyvaral Aeghin shudders [11:37] Charles Krinke: Would it be fair to say that it is to our advantage to test C#, VBScript and JSCript to find any flaws and Mantis them? [11:38] Fly Man: As a precaution, all scripting languages that are not LSL are disabled in the OpenSim.ini.example [11:38] Fly Man: Charles, All scripting languages except LSL are harmfull for the system you run it on [11:38] Fly Man: I could make a prim that I take with me to a region [11:38] Charles Krinke: Also, as I recall, the C# had access to System namespace removed. But, I dont want to perturb your meeting [11:38] Starky Rubble: potentially [11:39] Fly Man: and I would be able to run a VB script [11:39] Fly Man: that would delete all your documents on a Windows machine [11:39] Starky Rubble: right [11:39] BlueWall Slade: We have anew script engine/module in the works that is for C# [11:39] Fly Man: Whoops, yes, that would happen [11:39] Fly Man: Yes, the next script engine for C# will disallow any System things [11:39] sacha Magne: it's the reason why modrex pything engine is only availibe at sim level. you can't add it on a prime [11:40] Fly Man: so access to your machine would be disallowed [11:40] Fly Man: But definitly a good Q from kidd :) [11:40] Fly Man: Blue, I know you have a Q [11:40] Jos Joszpe: may i ask about engines [11:40] Fly Man: So let's hear it :p [11:40] Starky Rubble: Someone in the c# class is writing data to her drive from her sim lol [11:41] BlueWall Slade: support tickets? [11:41] Fly Man: Yes [11:41] BlueWall Slade: what's up with that? [11:41] BlueWall Slade: hehe [11:41] Fly Man: One of the many new things that we will be developing [11:41] Jos Joszpe: is that something you would have to install seperately ? [11:41] Fly Man: In short: [11:41] Fly Man: The new things will be for the OSGrid website at first [11:42] Fly Man: I'm in the process of creating a Support Ticket system [11:42] Fly Man: that will handle Q's from ppl [11:42] Fly Man: Example: Can't login, [11:42] Fly Man: Region is removed [11:42] Fly Man: etc [11:42] Fly Man: We will start with that system after this weekend [11:42] BlueWall Slade: that should help keep the mantis clean [11:42] Fly Man: Yes, it's also a safety measuring thing [11:43] Charles Krinke: Do we need a team to sign up to work the support ticket system? It seems that we are already overburdened for the admins a bit. [11:43] Fly Man: then we would know what users of OSG really need [11:43] BlueWall Slade: and it shoul dhelp the wiki grow [11:43] Fly Man: Charles, at first view all tickets will be send to a special group [11:43] Fly Man: I will call them the "I know things" group [11:43] Starky Rubble: heh [11:43] Fly Man: If they can't handle the Q [11:44] Fly Man: they will be able to put the ticket through to the "We can do things" group [11:44] Fly Man: That groups could be a OSG Admin [11:44] Charles Krinke: Sure. I am only trying to think ahead as we grow. That is, how do we grow community involvement in grid operations in a reasonable manner. [11:44] Alyvaral Aeghin falls in the "totally ignorant" group ;p [11:44] Starky Rubble: lol [11:44] Fly Man: The Support Ticket system is also linked to terminals inworld [11:45] BlueWall Slade: lol aly - you just don't want to get put on the answer team [11:45] Alyvaral Aeghin: <-needs to work on her camoflauge [11:45] Fly Man: This system will perform 2 additional tasks as well [11:45] Orion Hax: i would volenteer [11:45] Jos Joszpe: I would be wiling to help on community awareness ...can be online a lot too [11:45] Fly Man: 1. Make sure we have a email address from all the people on OSG [11:45] Fly Man: as I have noticed, ppl tend to forget putting in the email address [11:46] Fly Man: and 2, the main point: [11:46] Starky Rubble: ok [11:46] Fly Man: We can see if there are ppl that know things [11:46] Fly Man: and make them answers Q's when others are asleep [11:46] Fly Man: Thus making use of all the world time clocks ;) [11:46] Jos Joszpe: yes good [11:46] Fly Man: The other things I won't tell much about [11:47] Fly Man: 1. They're not ready for production [11:47] Fly Man: 2. They need more work [11:47] Fly Man: 3. Surprises are always better when not knowing them ;) [11:47] Jos Joszpe: lol [11:47] BlueWall Slade: 4. LCO might pay real money for it [11:47] BlueWall Slade: hehe [11:47] Fly Man: Nah [11:47] Charles Krinke: As we grow, we need to figure out how the community governs itself on OSGrid. I know that is another "Pandora's Box", but we should at least figure out how we get from anarchy to democracy (or monarchy, as the case might be) [11:47] Fly Man: LCO already has this ;) [11:47] Jos Joszpe: LCO? [11:47] Starky Rubble: So it sounds lke a natural front end for a knowlege base sysytem [11:48] Fly Man: LegendCityOnline [11:48] Fly Man: Starky, exactly [11:48] Fly Man: when there's 10 Q's about 1 specific part [11:48] Starky Rubble: auto fills as you use it [11:48] Fly Man: we can make a FAQ about it [11:48] Fly Man: So the Support desk will also have a FAQ part [11:49] Starky Rubble: A DB backend? [11:49] Fly Man: Will this generate more Q's ? [11:49] Fly Man: Yes, I think this will give more Q's on the websute [11:49] Fly Man: - Will this be a sustainable thing for ppl [11:49] Fly Man: yes, I think it will be a less burdening thing [11:49] Starky Rubble: sounds great [11:49] Fly Man: - Would the Admins have more time on their hands to do other things ? [11:50] Fly Man: Yes, definitly [11:50] BlueWall Slade: yes, sounds very promising [11:50] Fly Man: K [11:50] Fly Man: And now the fun part [11:50] Jos Joszpe: I am willing to help where I am able [11:50] BlueWall Slade: can it link to wiki pages [11:50] Fly Man: Who here has a region ? [11:50] Jos Joszpe: I do [11:50] BlueWall Slade does [11:50] Adelle Fitzgerald: me [11:50] Starky Rubble: me [11:50] Fly Man: K [11:50] Fly Man: Many of you have a region [11:50] Fly Man: Nice :) [11:51] Fly Man: How many of you are experimenting with their region ? [11:51] Starky Rubble: me [11:51] BlueWall Slade is [11:51] Adelle Fitzgerald: me [11:51] Fly Man: k [11:51] Jos Joszpe: not really but might be willing too if I understand what I do :) [11:51] Fly Man: How many times did you accidently remove your regions .xml files ? [11:51] Adelle Fitzgerald: never [11:51] Starky Rubble: once lol [11:51] Adelle Fitzgerald P [11:51] BlueWall Slade hangs head in shame [11:51] Fly Man: K [11:52] Jos Joszpe: I think my son did that ones ... [11:52] Fly Man: Why am I asking this ? [11:52] Fly Man: What if I can tell you, that's history ;) ? [11:52] Jos Joszpe: progress ? [11:52] Adelle Fitzgerald: ok, im interested [11:52] Starky Rubble: my ears suddenly got bigger [11:52] Fly Man: What if I tell you that when we do a region check [11:53] Fly Man: and if fails over 12 times, you get a nice email telling you that your region is kinda deadish [11:53] Fly Man: How does that sound ? [11:53] Adelle Fitzgerald: sounds great [11:53] Jos Joszpe: how much time over those 12 times [11:53] BlueWall Slade: yes [11:53] Jos Joszpe: ? [11:53] Fly Man: How would it sound when I tell you that you would be able to instantly change your region coords [11:53] Fly Man: without having to do into files to change it [11:54] Starky Rubble: ok [11:54] Jos Joszpe: cool I tried taht but it did/t work yet [11:54] Fly Man: Does that all sounds like a good idea to you ;) ? [11:54] Adelle Fitzgerald: absolutely [11:54] BlueWall Slade: maybe [11:54] Starky Rubble: yes [11:54] Jos Joszpe: yes ... I geuss [11:54] sacha Magne: i guess so ;) [11:55] Fly Man: Then be here next week as I will be selecting Beta testers for this new project ;) [11:55] Starky Rubble: tenative agreement [11:55] sacha Magne: but only coordonate seems limited ;) [11:55] Jos Joszpe: ok cool [11:55] Jos Joszpe: will try to bring my son ... haven't seen him yet P [11:55] Starky Rubble: deal. [11:55] Jos Joszpe: lol [11:55] Adelle Fitzgerald: how does this work? does it store a version of the xml file on the ugaim? and has a weeb frontend to it? [11:55] Adelle Fitzgerald: *web [11:55] Fly Man: At the end of next weeks meeting [11:55] BlueWall Slade: I might put a test region up for it [11:56] Fly Man: you will know all the details about it ;) [11:56] Starky Rubble: something to look forward to then :) [11:56] Fly Man: Yes [11:56] Fly Man: K, let's see [11:56] Fly Man: Alyvaral, any Q's ? [11:56] Alyvaral Aeghin: None come to mind ;-) [11:57] sacha Magne: when will we have vehicle ? [11:57] Fly Man: Charles, any Q ? [11:57] Fly Man: and last: [11:57] Fly Man: Adelle, Q's ? [11:57] Charles Krinke: Question: Are we at the point where a second "Q&A Hour" or "Test Hour" could spin off this one at a different time and perhaps place? Perhaps one of the veterans here might do that? [11:58] Alyvaral Aeghin: LOL, go to Port Edward, and watch the bus whiz by Sacha [11:58] Adelle Fitzgerald: nah, im good thanks, usually if i ask too much i end up with more work, so ill give it a miss today ;) [11:58] Starky Rubble: I am reminded I have another [11:58] BlueWall Slade: hehe Adelle [11:58] Charles Krinke: Ride the physical "Beat Boat" on Sailors' Vista, Sacha [11:58] Charles Krinke: "Beta Boat" [11:58] Fly Man: Charles, yes, I think someone could do a Q & A at a different time and day [11:58] Charles Krinke: "Monopoly Region" has rideable cars. [11:59] BlueWall Slade: or the Alpha-Romeo [11:59] Charles Krinke: I merely leave that as a suggestiong. If it is a good one, it will germinate and blossom [11:59] Fly Man: And my first thought about a person that could do that one would be Bluewall ;) [11:59] Starky Rubble: lotsa folks are working on vehicles [11:59] BlueWall Slade: hehe [11:59] Jos Joszpe: about engines ... I tred to place that map on my land ..it gerated an error about engines .... do I need to install that seperately ... ?? [12:00] sacha Magne: micro-thread ? [12:00] sacha Magne: what about micro-threads ? [12:00] Starky Rubble: ?? [12:00] Fly Man: So I think me and Bluewall gonna have a nice talk after the meeting ;) [12:00] BlueWall Slade: I have been messing with python the last couple of days, it might be the new "42" [12:01] BlueWall Slade runs like hell......... [12:01] BlueWall Slade: lol [12:01] Adelle Fitzgerald: haha [12:01] Starky Rubble: I do have one more Q when its time [12:01] sacha Magne: do we think to implement micro-threading ? [12:01] Fly Man: Starky, ask away :) [12:02] sacha Magne: lag [12:02] Starky Rubble: I was instructed to change OSFunctions to True and Threat level to High the other day [12:02] Starky Rubble: The default is False [12:02] Starky Rubble: which is correct? [12:02] Starky Rubble: in my ini [12:03] Adelle Fitzgerald: why were you instructed to do that? [12:03] Starky Rubble: beacuse of the sim wierdness [12:03] Adelle Fitzgerald: there are certain ossl scripts that require that [12:03] Adelle Fitzgerald: it could explain your strange popup [12:03] BlueWall Slade: yes [12:03] Starky Rubble: it was in response that I wasd told to do tht [12:04] BlueWall Slade: Starky - scan your regions objects [12:04] Starky Rubble: I have always used the defaults [12:04] Adelle Fitzgerald: turning on OSFunctions means that scripts in world can have access to your OS colsole [12:04] BlueWall Slade: look for "others" [12:04] Adelle Fitzgerald: *console [12:04] Starky Rubble: 0 others [12:04] Starky Rubble: 122 prims - all mine [12:04] BlueWall Slade: in the "About Land" [12:05] Starky Rubble: its pretty basic lol [12:05] Charles Krinke: I would say we need to test all these combinations to determine what the security holes really are. I hear a bit of FUD from time to time. [12:05] BlueWall Slade: look in the "Objects" tab [12:05] Adelle Fitzgerald: for things like sending a message to the terion. the simulater version requires that OSFunctions are enabled [12:05] Adelle Fitzgerald: the sim version script that is [12:05] Starky Rubble: the "version shouter"? lol [12:05] Adelle Fitzgerald: yes [12:05] Jos Joszpe: I feel like an idiot from time to time ... lol [12:06] Starky Rubble: I have that [12:06] Fly Man: Okay, I will conclude the Q & A hour [12:06] Be careful who you listen to about enabling ossfunctions in your region [12:06] Starky Rubble: ah [12:06] Fly Man: so all the ppl that want to have a talk, you're welcome to stay [12:06] Adelle Fitzgerald: oh and I think the OSDraw function requitres OSFunctions? [12:06] Fly Man: Thank you all for coming and until next time :) [12:06] Starky Rubble: thanks! [12:06] Adelle Fitzgerald smiles "thanks Fly Man" [12:06] Charles Krinke: Thanks. I'm off. [12:07] BlueWall Slade: Thanks Fly Man [12:07] Starky Rubble: bye [12:07] Jos Joszpe: thx afgain [12:07] BlueWall Slade: see ya Charles [12:07] Adelle Fitzgerald: bye Charles [12:07] kidd piko: thank you for your time Fly & Blue & everyone [12:07] Bruce.Patton @metaversesims.net:9000: thanks Fly Man